A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site.
Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master:
* Core Java 3D commands.
* Core Java 3D API components.
* Special Java 3D development tools.
* Graphics modeling and rendering concepts and techniques.
* A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound.
* Other powerful Java utilities, tools, and classes.
The CD-ROM supplies you with:
* Numerous customizable Java 3D applets and their HTML files.
* Tools and resources to create 3D content.
* Links to 3rd-party tool vendors.
* The Java 2 platform (formerly JDK 1.2).
* Java 3D Runtime Environment.
"synopsis" may belong to another edition of this title.
KIRK BROWN is a Senior Engineer with Sun Microsystems Advanced Technology Group. He has engineered 3D visualization demos, Java products, and computer graphics API products. He has also been a CTO for a Java software company.
DANIEL PETERSEN is a Senior Engineer on Sun's Java 3D project team and contributing author to the Java 3D API specification.
A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site.
Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master:
* Core Java 3D commands.
* Core Java 3D API components.
* Special Java 3D development tools.
* Graphics modeling and rendering concepts and techniques.
* A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound.
* Other powerful Java utilities, tools, and classes.
The CD-ROM supplies you with:
* Numerous customizable Java 3D applets and their HTML files.
* Tools and resources to create 3D content.
* Links to 3rd-party tool vendors.
* The Java 2 platform (formerly JDK 1.2).
* Java 3D Runtime Environment.
"About this title" may belong to another edition of this title.
Seller: AwesomeBooks, Wallingford, United Kingdom
Paperback. Condition: Very Good. Ready-to-Run Java 3D : With Plug-and-Play Code This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. . Seller Inventory # 7719-9780471317029
Quantity: 1 available
Seller: Bahamut Media, Reading, United Kingdom
Paperback. Condition: Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Seller Inventory # 6545-9780471317029
Quantity: 2 available