The long-awaited revision of the only book on game play available for mental health professionals
Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment.
This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions.
Game Play
Therapeutic Use of Childhood Games
Second Edition
Features:
* New chapters on games in family therapy and games for specific disorders
* Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients
* The different types of therapeutic games, elaborating on their various clinical applications
"synopsis" may belong to another edition of this title.
CHARLES E. SCHAEFER, PhD, is Professor of Psychology at Fairleigh Dickinson University.
STEVEN E. REID, PhD, is in private practice in Long Island, NY, and New York City.
The long-awaited revision of the only book on game play available for mental health professionals
Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one s environment.
This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety while setting the stage for deeper therapeutic intervention in subsequent sessions.
Game Play
Therapeutic Use of Childhood Games
Second Edition
Features:
The long-awaited revision of the only book on game play available for mental health professionals
Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one’s environment.
This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety–while setting the stage for deeper therapeutic intervention in subsequent sessions.
Game Play
Therapeutic Use of Childhood Games
Second Edition
Features:
"About this title" may belong to another edition of this title.
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