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Engineering of Mind: An Introduction to the Science of Intelligent Systems - Hardcover

 
9780471438540: Engineering of Mind: An Introduction to the Science of Intelligent Systems

Synopsis

Presenting a reference model architecture for the design of intelligent systems

Engineering of Mind presents the foundations for a computational theory of intelligence. It discusses the main streams of investigation that will eventually converge in a scientific theory of mind and proposes an avenue of research that might best lead to the development of truly intelligent systems.

This book presents a model of the brain as a hierarchy of massive parallel computational modules and data structures interconnected by information pathways. Using this as the basic model on which intelligent systems should be based, the authors propose a reference model architecture that accommodates concepts from artificial intelligence, control theory, image understanding, signal processing, and decision theory. Algorithms, procedures, and data embedded within this architecture would enable the analysis of situations, the formulation of plans, the choice of behaviors, and the computation of uncertainties. The computational power to implement the model can be achieved in practical systems in the foreseeable future through hierarchical and parallel distribution of computational tasks.

The authors' reference model architecture is expressed in terms of the Real-time Control System (RCS) that has been developed primarily at the National Institute of Standards and Technology. Suitable for engineers, computer scientists, researchers, and students, Engineering of Mind blends current theory and practice to achieve a coherent model for the design of intelligent systems.

"synopsis" may belong to another edition of this title.

About the Author

JAMES S. ALBUS is Senior Fellow at the National Institute of Standards and Technology in Gaithersburg, Maryland.

ALEXANDER M. MEYSTEL is Professor of Electrical and Computer Engineering at Drexel University and a guest researcher at the National Institute of Standards and Technology.

From the Back Cover

Presenting a Reference Model Architecture for the Design of Intelligent Systems

Engineering of Mind presents the foundations for a computational theory of intelligence. It discusses the main streams of investigation that will eventually converge in a scientific theory of mind and proposes an avenue of research that might best lead to the development of truly intelligent systems.

This book presents a model of the brain as a hierarchy of massive parallel computational modules and data structures interconnected by information pathways. Using this as the basic model on which intelligent systems should be based, the authors propose a reference model architecture that accommodates concepts from artificial intelligence, control theory, image understanding, signal processing, and decision theory. Algorithms, procedures, and data embedded within this architecture would enable the analysis of situations, the formulation of plans, the choice of behaviors, and the computation of uncertainties. The computational power to implement the model can be achieved in practical systems in the foreseeable future through hierarchical and parallel distribution of computational tasks.

The authors' reference model architecture is expressed in terms of the Real-time Control System (RCS) that has been developed primarily at the National Institute of Standards and Technology. Suitable for engineers, computer scientists, researchers, and students, Engineering of Mind blends current theory and practice to achieve a coherent model for the design of intelligent systems.

From the Inside Flap

Presenting a Reference Model Architecture for the Design of Intelligent Systems

Engineering of Mind presents the foundations for a computational theory of intelligence. It discusses the main streams of investigation that will eventually converge in a scientific theory of mind and proposes an avenue of research that might best lead to the development of truly intelligent systems.

This book presents a model of the brain as a hierarchy of massive parallel computational modules and data structures interconnected by information pathways. Using this as the basic model on which intelligent systems should be based, the authors propose a reference model architecture that accommodates concepts from artificial intelligence, control theory, image understanding, signal processing, and decision theory. Algorithms, procedures, and data embedded within this architecture would enable the analysis of situations, the formulation of plans, the choice of behaviors, and the computation of uncertainties. The computational power to implement the model can be achieved in practical systems in the foreseeable future through hierarchical and parallel distribution of computational tasks.

The authors' reference model architecture is expressed in terms of the Real-time Control System (RCS) that has been developed primarily at the National Institute of Standards and Technology. Suitable for engineers, computer scientists, researchers, and students, Engineering of Mind blends current theory and practice to achieve a coherent model for the design of intelligent systems.

Excerpt. © Reprinted by permission. All rights reserved.

Engineering of Mind

An Introduction to the Science of Intelligent SystemsBy James S. Albus Alexander M. Meystel

John Wiley & Sons

Copyright © 2001 John Wiley & Sons, Inc.
All right reserved.

ISBN: 978-0-471-43854-0

Contents

Preface.............................................................................xi1 Emergence of a Theory............................................................1What Is Intelligence?...............................................................6Goals and Success...................................................................7The Origin and Function of Intelligence.............................................8Learning, Evolution, and Instinct...................................................10Communication and Language..........................................................12A Computational Theory..............................................................15An Engineering Approach.............................................................172 Knowledge........................................................................21Epistemology........................................................................25Where Does Knowledge Come From?.....................................................29Representation in the Brain.........................................................31Representation of the Real World....................................................49Representation in Artificial Intelligence and Robotics..............................513 Perception.......................................................................57Sensors.............................................................................62The Goal of Perception..............................................................70Entities............................................................................72Entities and Attributes.............................................................74Reasoning Within a Rich World Model.................................................77Attention...........................................................................79What Is Important?..................................................................814 Goal Seeking and Planning........................................................83A Shopping Center Scenario..........................................................86Control Theory......................................................................92Feedforward Control.................................................................97Planning............................................................................101The Difficulties of Search..........................................................106Hierarchical Multiresolutional Planning.............................................109Planning Research...................................................................111Emotional Basis of Behavior.........................................................112Motives.............................................................................118Consciousness and Emotion...........................................................1195 A Reference Model Architecture...................................................123Background..........................................................................128The RCS Reference Model Architecture................................................135Managing the Complexity of an Intelligent System....................................150In Defense of Hierarchies...........................................................1596 Behavior Generation..............................................................163Organizational Units versus Agents..................................................169Task Commands.......................................................................171Task Knowledge......................................................................173Task Decomposition..................................................................175Plans and Planning..................................................................176Commands and Plans..................................................................182Plan Execution......................................................................185Emergency Actions...................................................................187Timing..............................................................................188Summary and Conclusions.............................................................1937 World Modeling, Value Judgment, and Knowledge Representation.....................195Value Judgment......................................................................198Knowledge Database..................................................................200Attribute-Value Pairs...............................................................201Images..............................................................................204The Egosphere.......................................................................206Maps................................................................................212Attribute, Entity, Class, and Value Images..........................................216Entity Frame Representation.........................................................218Images and Frames...................................................................221Geometric Entities..................................................................222Generic Entity Classes..............................................................226Specific Entity Classes.............................................................228Events..............................................................................228Situations and Experiences..........................................................232Temporal Persistence of Representation..............................................233Knowledge of Rules..................................................................236Simulation and Imagination..........................................................238Summary and Conclusions.............................................................2398 Sensory Processing...............................................................243Five Processing Functions...........................................................245Functional Modules and Data Flow....................................................258Recursive Estimation................................................................263Initialization......................................................................267Hierarchy of Perception.............................................................269Example of a SP Hierarchy...........................................................271The Complexity of Perception........................................................290Summary and Conclusions.............................................................2929 Engineering Unmanned Ground Vehicles.............................................2954-D/RCS.............................................................................297Scout Platoon Example...............................................................301Command Vocabularies................................................................307Demo III Control Hierarchy..........................................................310Example Data Structures.............................................................316Multilevel Planning.................................................................318Two Kinds of Plans..................................................................322Example Scenarios...................................................................324Sensory Processing and World Modeling...............................................342Summary and Conclusions.............................................................34610 Future Possibilities.............................................................351Technology Forecasts................................................................353The Future of Intelligent Systems...................................................354Implications for Science............................................................355The Dark Side.......................................................................360Fear of Automation..................................................................361Implications for Economic Prosperity................................................363The Role of Productivity............................................................364Impact on Economic Theory and Policy................................................368Importance for Military Strength....................................................369Importance for Human Well-Being.....................................................369The Prospects for Technology Growth.................................................373Ending the Threat to Employment.....................................................374Widespread Ownership................................................................375Summary and Conclusions.............................................................375References..........................................................................379Index...............................................................................401

Preface

WHAT IS MIND, THAT WE MIGHT ENGINEER IT?

In 1917, when Warren McColloch entered college, he was asked by the Quaker philosopher Rufus Jones "What is thee going to be? and What is thee going to do?" McColloch replied, "I have no idea; but there is one question I would like to answer: What is a number, that a man may know it, and a man, that he may know a number?" Jones replied, "Friend, thee will be busy as long as thee lives" [McColloch61]. During his lifetime McColloch was able to answer the first part of his question and to lay the foundation for answering the second. During the first half of the twentieth century, mathematicians developed a formal theory of what a number is, and during the second, cognitive scientists have developed some plausible hypotheses for how a person might know a number. In this book, we look to a more advanced question: What is mind, that we might engineer it?

Engineering is based on science. Engineering of mind implies that there exists a scientific theory of mind upon which engineering principles and methodologies can be based. A formal theory of mind does not yet exist. Not even a widely accepted definition of mind exists. Many believe mind to be simply a vague metaphor for mental activities. Many are skeptical that a theory of mind is even possible. Many, in the tradition of Cartesian dualism, believe that the mind is of a different nature than physical reality, in the realm of the spirit and soul, and therefore not amenable to scientific study. Many believe mind to be too ill-defined to be a fit subject for scientific inquiry, much less for engineering design.

What is mind? There are many phenomena that are commonly attributed to the mind. These include imagination, thought, reason, emotion, perception, cognition, knowledge, communication, planning, wisdom, intention, motives, memory, feelings, behavior, creativity, consciousness, intelligence, intuition, and self.

There is no doubt that the mind is different from the brain. The brain is a physical thing. It has mass and occupies space. It is made mostly of water and hydrocarbons organized in the form of glial cells and neurons. The brain is part of the central nervous system, which is part of the body. The brain provides computing services to support perception, cognition, and control of the body. The brain is essentially a machine that computes, just as the body is a machine that acts on, and maneuvers within, the world.

The mind is not a physical thing. It is a process-just as life is a process. The process of mind occurs within the brain just as the process of life occurs within the body. It is tempting to say that the mind is a process that runs on the brain just as a program is a process that runs on a computer. But the analogy is flawed. First, a program is not a process. A program is simply a list of instructions. A process does not occur until a program is executed. Second, the mind is not a program. The program that runs in the brain is part of the brain itself. The brain's program is stored in the neurons and synapses of the brain. Thus, the brain is both machine and program. Third, the process of mind is not entirely, or even mostly, determined by the brain's program. Input from sensors affects the mind profoundly. The activity of mind is not determined solely by the program that is stored in the brain but also on the input received from the environment. The process of mind results from the brain executing its program while simultaneously being bombarded by signals pouring in from literally millions of sensors reporting on stimulation from the environment. The mind is a closed-loop process that senses, perceives, understands, thinks, plans, and acts in response to stimuli. The mind both acts on the world and reacts to the world.

In this book we hypothesize that the difference between mind and brain is similar to the difference between life and body. Just as life is a process that takes place within the body, so mind is a process that occurs within the brain. If our hypothesis is valid, the process of mind is not beyond the realm of scientific inquiry any more than is the process of life. In our hypothesis, imagination is a process of visualization and conceptualization (i.e., generating images from assumptions about state, attributes, and relationships of objects, events, situations, and classes). Thinking is a process of imagining what might occur if certain actions were taken and certain conditions were achieved, and analyzing the results. Reasoning is a process by which rules of logic are applied to representations of knowledge about the world during the process of thinking. Emotion is a mental state or feeling that results from a value judgment process evaluating what is good or bad, attractive or repulsive, important or trivial, loved or hated, hoped for or feared. Feeling is a pattern of activity that is perceived as pain, pleasure, joy, grief, hope, fear, love, hate, anxiety, or contentment. Perception is a process by which sensory input is transformed into knowledge about the world. Knowledge is information that is structured so as to be useful for thinking and reasoning. Cognition is a collection of processes by which knowledge is acquired and evaluated, awareness is achieved, reasoning is carried out, and judgment is exercised. Meaning is the set of semantic relationships that exist between the knowledge database and the external world. Meaning establishes what is intended or meant by behavioral actions, and defines what entities, events, and situations in the knowledge database refer to in the world.

Understanding occurs when the system's internal representation of external reality is adequate for generating intelligent behavior. Planning is a thinking process by which a system imagines the future and selects the best course of action to achieve a goal state. Wisdom is the ability to make decisions that are most likely to achieve high-level long-range goals. Introspection is a process by which a system examines its own internal state and capabilities and reasons about its own strengths and weaknesses. Reflection is a process by which a system rehearses, analyzes, or thinks about the meaning of situations and events. Reflexion is a process whereby a system considers what others think about what it is thinking. Attention is a mechanism by which an intelligent system directs sensors and narrows its focus to those sensory inputs and internal representations that are important to its current goals-and ignores what is unimportant. Awareness is a condition wherein a system has knowledge of the structure, dynamics, and meaning of the environment in which it exists. Consciousness is a state or condition in which an intelligent system is aware of itself, its surroundings, its situation, its intentions, and its feelings.

A scientific theory of mind does not yet exist, but an understanding of mind is developing faster than most people appreciate. Progress is rapid in many different fields. Recent results from a number of disciplines have laid the foundations for a computational theory of intelligence. In this book we outline the mainstreams of research that we believe will eventually converge in a scientific theory of mind. We also propose an avenue of research that we believe could lead to the engineering of mind. We do not presume that ours is the only road to this goal. There may be many others. However, we do argue that any road map leading to the engineering of mind must pass the milestone of highly intelligent systems.

We argue that highly intelligent behavior is the result of goals and plans interacting at many hierarchical levels with knowledge represented in a multiresolutional world model. We argue that high levels of intelligence require a rich dynamic world model that includes both a priori knowledge and information provided by sensors and a sensory processing system. We argue that intelligent decision making requires a value judgment system that can evaluate what is good and bad, important and trivial, and can estimate cost, benefit, and risk of potential future actions. We believe that our model of intelligence can enable the engineering design of intelligent systems that pursue goals, imagine the future, make plans, and react to what they see, feel, hear, smell, and taste. This will enable the development of systems that behave as if they are sentient, knowing, caring, creative individuals motivated by hope, fear, pain, pleasure, love, hate, curiosity, and a sense of priority. We believe that research on highly intelligent systems will yield important insights into elements of mind such as attention, gestalt grouping, filtering, classification, imagination, thinking, communication, intention, motivation, and subjective experience. We believe that as the systems we build grow increasingly intelligent, we will begin to see the outlines of what can only be called mind. We hypothesize that mind is a phenomenon that will emerge when intelligent systems achieve a certain level of sophistication in sensing, perception, cognition, reasoning, planning, and control of behavior.

Clearly, mind is more than intelligence. Intelligence is merely a prerequisite, a substrate in which mind may emerge. The mind goes beyond simply generating appropriate behavior. The mind distinguishes between right and wrong, good and evil. The mind is where resides a sense of justice, honor, duty, reverence, beauty, wonder, and religious experience. The mind can experience hope, fear, happiness, grief, pride, shame, and guilt. The mind can harbor a sense of the mysterious. The mind can wonder, worship, and contemplate its own place in the universe. Many aspects of mind will elude scientific understanding for a long time. Nevertheless, we predict that as more is learned about the fundamental mechanisms of intelligence, some of the deeper mysteries of mind will be revealed.

In this book we present a model of the brain as a hierarchy of massively parallel computational modules and data structures interconnected by information pathways that enable analysis of the past, estimation of the present, and prediction of the future. We hypothesize that algorithms, procedures, and data embedded within this architecture will enable the analysis of situations, the formulation of plans, the choice of behaviors, and the computation of current and expected rewards, punishments, costs, benefits, risks, priorities, and motives.

We believe that a rich internal representation of the world is indispensable to higher levels of intelligent behavior. We assert that goals, motives, and priorities are essential features of intelligent behavior, and that model based planning is the best way to find a behavioral trajectory between a starting state and a goal state. We postulate that the concept of goals, tasks, plans, and control are indispensable to understanding what the brain is for and what the mind does.

We specifically reject the behaviorist model of brain, both as a theory and a guide for intelligent systems research. Although behaviorism yields important insights into simple forms of intelligence such as can be found in insects, fish, and reptiles, it is inadequate as a tool for investigating the higher levels of intelligence where mind is likely to emerge. Behaviorism minimizes or ignores internal knowledge representation and eschews concepts such as understanding, intention, and imagination.

We believe that there is overwhelming evidence that the fundamental architecture of the brain is a hierarchy of laterally interconnected computational modules. We argue that this basic principle will be required in any system designed to approach the performance of the human brain. We claim that a multiresolutional representation of knowledge and hierarchical organization of command and control is the most efficient and effective way for individuals and groups to plan and control intelligent behavior in a complex dynamic world. We believe that the computational power to implement our model can be achieved in practical systems in the foreseeable future through hierarchical and lateral distribution of computational tasks.

We describe a reference model architecture that we believe can support an engineering methodology for the design and construction of intelligent machine systems. This architecture consists of a multiresolutional hierarchy with layers of interconnected computational nodes each containing elements of sensory processing, world modeling, value judgment, and behavior generation. At the lower levels, these elements generate goal-seeking reactive behavior. At higher levels these elements enable perception, cognition, reasoning, imagination, and planning. Within each level of our proposed architecture, the product of range and resolution in time and space is limited. At low levels, range is short and resolution is high, whereas at high levels, range is long and resolution is low. This enables high precision and quick response to be achieved at low levels over short intervals of time and space, while long-range plans and abstract concepts can be formulated at high levels over broad regions of time and space.

Our proposed reference model architecture accommodates concepts from artificial intelligence, control theory, image understanding, signal processing, and decision theory. The artificial intelligence concept of a plan is expressed as a series of subgoals, waypoints, or desired states and is shown to be equivalent to the control theory concept of a reference trajectory. A plan expressed in the form of a series of actions is equivalent to a feedforward command string. Value judgments can be expressed as cost functions, confidence factors, and measures of importance. Our reference model architecture is expressed in terms of the Real-Time Control System (RCS) that has been developed at the National Institute of Standards and Technology and elsewhere over the last 25 years. RCS provides a design methodology, software development tools, and a library of software that is free and available via the Internet. Application experience with RCS provides examples of how this reference model can be applied to problems of practical importance.

In Chapter 1 we outline evidence for the emergence of a computational theory of mind. In Chapters 2, 3, and 4 we examine the fundamental concepts of knowledge, perception, and goal-seeking behavior. Chapter 5 defines the basic building blocks of a reference model architecture for engineering intelligent systems. Chapter 6 deals with how to engineer behavior generating processes. In Chapter 7 we outline world modeling and value judgment processes and suggest data structures for designing a knowledge database. In Chapter 8 we discuss current issues in sensory processing and propose an engineering approach to designing a perception system. Chapter 9 provides an example of how our proposed reference model architecture is currently being applied to the design of intelligent unmanned military scout vehicles. In Chapter 10 we suggest what impact the ability to engineer mind might have on science, economics, politics, and the well-being of humankind.

James S. Albus Alexander M. Meystel

(Continues...)


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