Shows systems professionals how to make the most of this rapidly expanding information systems technology. Discusses the potentials and limits of client/server technology. Employs real-life examples to demonstrate how client/server technology can be used to dramatically increase user productivity. Examines the transition issues, barriers and risks in implementing large scale client/server systems as well as the complex operational aspects that can ``make or break'' such systems. Offers guidance on the design of large-scale client/server systems regardless of the software system being used.
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"A wealth of practical information from someone who has spent several years in the client/server trenches." --Data Based Advisor
"Offers sound advice for the IS Manager who wants to justify a client/server endeavor, for the architect who is designing such systems, and for the systems administrator." --IEEE Parallel & Distributed Technology
This classic handbook is must reading for anyone working with client/server technology. Thoroughly revised and updated, this Second Edition of Paul Renaud's critically acclaimed guide includes more than 70% new and revised material based on real-life experiences with both successful and failed client/server systems. Behind each opinion, tip, technique, and rule of thumb is a wealth of applied knowledge in developing and running client/server systems. Readers will learn:
* What client/server is, what it is not, and how it affects OLTP, OLAP, and Internet systems
* How to use this technology in combination with business process reengineering to dramatically increase user productivity
* Ninety-seven cost factors to consider when calculating a detailed business case for client/server systems
* Practical transition tactics to minimize risks when implementing client/server systems
* Cost-effective rules of thumb that can be used to contain client/server operation costs
* Key concepts underlying how client/server communication works
* Details about the major client/server protocols and SQL standards
* How communicating object technology will affect client/server systems
* Proven techniques for designing and building client/server systems
* Useful tips in managing client/server systems
* How to model performance and availability in client/server systems
PAUL E. RENAUD is Vice President of Development at Cognos Inc., where he is responsible for the product engineering of world-class client/server business intelligence tools such as PowerPlay and Impromptu. Prior to joining Cognos, Mr. Renaud was director of computing and networking at Bell Northern Research, where he was responsible for the implementation and management of several thousand distributed computing systems comprising enterprise-scale client/server systems.
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