Building upon what readers already know regarding system development, this concise and clear guide introduces a methodology for designing large scale object-oriented systems in a manner that eases the transition to object-oriented techniques. It reviews conventional software design principles as the context for designing objects and defines the specific components of an object-oriented design within that context to provide a layered model for creating that design. This results in a model consistent with numerous other diagram notations and design methods readers may encounter elsewhere.
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