Student CD is part of this book. This course offers a comprehensive look at the various applications of physics in game design and development. Animation is defined by movement. The key is to make the movement look as realistic as possible. In a game there are infinite opportunities for the objects to move. Good games instinctively provide realism; quite often this can be the difference between a successful game and a failure. Using Physics in the program to control the models' behavior provides the flexibility to make those models look real by simulating the appropriate behavior for each situation, which, in turn, supports the overall suspension of disbelief.
"synopsis" may belong to another edition of this title.
Seller: Virginia Martin, aka bookwitch, Concord, CA, U.S.A.
Small quarto, softcover, VG in orange and tan pictorial wraps. CD in pocket in back of book. Doscisses amo,atopm [jusocs. lome,atocs. Newton's law of motion, gravity, projectile motion, momentum, oscillating systems, rotational motion, properties of materials, ydro and aero dynamics. Glossary, bibliography and index. About 300 pp. Book. Seller Inventory # 51865