This specific ISBN edition is currently not available.View all copies of this ISBN edition:
The Lost Priests of MorcythThrough the machinations of an old enemy, James is summoned to appear before the Royal Court of Cardri. While in Cardri, Ellinwyrd the Archive Custodian aids him in deciphering the riddle discovered in the city of Saragon. Unable to bear the message himself, Ellinwyrd sends a scroll upon which is written a single word, Ironhold. His quest in search of Ironhold leads him to the mountainous region in northern Madoc. There, he discovers the ruins built by the last priests of Morcyth when they fled annihilation by the followers of Dmon-Li, as well as a secret that’s been hidden away for centuries. An old friend resurfaces from a place of darkness and new allies join to aid him on his quest. Growing in aptitude and versatility, James encounters his most challenging situations yet! For more about The Morcyth Saga, go to morcythsaga.com.
"synopsis" may belong to another edition of this title.
Why did I decide to write The Morcyth Saga? I suppose the main reason was due to the many series which were currently popular at the time. Series that in the beginning grabbed hold of me and wouldn't let go, but then over time began to lose momentum in a mire of subplots and overlong descriptive paragraphs which I found myself skipping. When I realized I was skipping pages at a time to pass through a subplot that didn't really move the story along to get to the what I would consider the `good points' (action, adventure, actually seeing the main characters) I figured I could do better.
So I set out to write a series in which the reader followed the main character 90% of the time, action or points of interest were in every chapter, and descriptive content was down to a minimum. As a reader I knew I could create my own visualization of surroundings and figured others could to. I mean, do you really need me to go in depth as to what a teenage boy's room looks like? Doesn't `messy boy's room' bring up an instant visual? Stuff like that is what I mean. Certainly there are those who prefer grand descriptive content and a myriad of plots that takes a notepad to keep track of. To them I would say The Morcyth Saga is not for you.
As to the story itself, I was a role player decades ago in high school. And I got to thinking about how interesting it would be should a gamer be thrust into a world in which his gaming experiences could help him thrive. After all, if you take a person from our world and thrust them into a world of magic, wouldn't it be helpful to select someone who would be more amenable to the prospect of magic? Perhaps one whose very interests were along those lines? That was how James came into being, a high school senior who loves creating and then running his friends through his creation.
The Morcyth Saga and The Broken Key Trilogy are both written along gaming lines. The Morcyth Saga is about a gamer that is thrust into a world of magic while The Broken Key is written in role playing style.
You can check out excerpts, maps, and other information about both series at my website. If you have never read one of my books before, I would suggest checking out the excerpts before you buy so you can make sure you like it.About the Author:
Brian S. Pratt has been an avid reader of fantasy novels for more than twenty-five years, amassing a personal collection numbering over a thousand titles. He has experienced many diverse opportunities, which has only expanded his creative endeavors. He currently lives in Lynnwood, WA with his three children and is currently employed as a driving instructor.
"About this title" may belong to another edition of this title.
Book Description iUniverse, Inc., 2006. Condition: New. book. Seller Inventory # M0595400434
Book Description iUniverse, Inc., 2006. Paperback. Condition: New. Seller Inventory # DADAX0595400434