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Their quest to open the fabled King’s Horde leads Riyan and his group across the border in the dead of winter and into the lands of The Moran Tribes. There, they hope to discover the whereabouts of the fourth and final segment of the key which they believe will open the Horde.
Even should they recover the key segment and return to their childhood home of Quillim, they will find no safety there. For it is no longer the safe refuge they believe it to be. Others have been drawn to the quiet village by rumors of the Horde, men who will stop at nothing to possess what lies within.
In the third installment of The Broken Key, Riyan, Chad, Bart, and Kevik face their greatest challenge. With stalwart friends at their side, they walk through fire and death as they draw ever closer to the culmination of their quest.
For more information about Quest’s End, or any of the other books by Brian S. Pratt, go to www.briansprattbooks.com.
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Why did I decide to write The Morcyth Saga? I suppose the main reason was due to the many series which were currently popular at the time. Series that in the beginning grabbed hold of me and wouldn't let go, but then over time began to lose momentum in a mire of subplots and overlong descriptive paragraphs which I found myself skipping. When I realized I was skipping pages at a time to pass through a subplot that didn't really move the story along to get to the what I would consider the `good points' (action, adventure, actually seeing the main characters) I figured I could do better.
So I set out to write a series in which the reader followed the main character 90% of the time, action or points of interest were in every chapter, and descriptive content was down to a minimum. As a reader I knew I could create my own visualization of surroundings and figured others could to. I mean, do you really need me to go in depth as to what a teenage boy's room looks like? Doesn't `messy boy's room' bring up an instant visual? Stuff like that is what I mean. Certainly there are those who prefer grand descriptive content and a myriad of plots that takes a notepad to keep track of. To them I would say The Morcyth Saga is not for you.
As to the story itself, I was a role player decades ago in high school. And I got to thinking about how interesting it would be should a gamer be thrust into a world in which his gaming experiences could help him thrive. After all, if you take a person from our world and thrust them into a world of magic, wouldn't it be helpful to select someone who would be more amenable to the prospect of magic? Perhaps one whose very interests were along those lines? That was how James came into being, a high school senior who loves creating and then running his friends through his creation.
The Morcyth Saga and The Broken Key Trilogy are both written along gaming lines. The Morcyth Saga is about a gamer that is thrust into a world of magic while The Broken Key is written in role playing style.If you have never read one of my books before, I would suggest checking out the excerpts before you buy so you can make sure you like it.About the Author:
Brian S. Pratt has been an avid reader of fantasy novels for more than twenty-five years, amassing a personal collection numbering over a thousand titles. He has experienced many diverse opportunities, which has only expanded his creative endeavors. He currently lives in Lynnwood, Washington, with his three children.
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Book Description iUniverse, Inc., 2007. Condition: New. book. Seller Inventory # M0595469531