Programming the iPhone User Experience: Developing and Designing Cocoa Touch Applications

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9780596155469: Programming the iPhone User Experience: Developing and Designing Cocoa Touch Applications

Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.

Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer.

  • Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications
  • Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces
  • Apply your knowledge of Objective-C to the iPhone/iPod Touch framework
  • Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles
  • Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness

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Book Description:

Developing and Designing Cocoa Touch Applications

About the Author:

Toby Boudreaux has been developing for Mac OS X using Objective-C and Cocoa since 2000. He has spoken at WWDC on the topic of Hybrid Cocoa/ Web applications - a very relevant topic for the iPhone. He is the CTO of of The Barbarian Group, an interactive/software shop based in the US. He focuses evenly on OS X/iPhone application development and Web development, and acts as a mentor to his team, liaison to his clients, and representative to the community. Toby has authored and acted as technical editor for books and articles related to programming and specializes in Web development for consumer markets using open technologies and on Mac/iPhone development.

"About this title" may belong to another edition of this title.

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Book Description O Reilly Media, Inc, USA, United States, 2009. Paperback. Book Condition: New. Language: English . Brand New Book. Apple s iPhone and iPod Touch not only feature the world s most powerful mobile operating system, these devises also usher in a new standard of human computer interaction through gestural interfaces and multi-touch navigation. This practical book provides you with a hands-on, example-driven tour of UIKit, Apple s user interface toolkit, and includes common design patterns to help you create novel iPhone and iPod Touch user experiences. You ll learn how to build applications with Apple s Cocoa Touch framework that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen on these devices. With Programming the iPhone User Experience , you will: understand the basics of the Cocoa Touch frameworks for building iPhone and iPod Touch applications; learn theory and best practices for using Cocoa Touch to develop applications from a user interface perspective; work with the Objective-C programming language used by these frameworks; customize standard UIKit views according to Apple s Human Interface Guidelines (HIG) and usability principles; and learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness. Whether you re a CTO, developer, or UI/UX designer, Programming the iPhone User Experience acts as a companion to Apple s Human Interface Guidelines , and provides the practical information you need to develop innovative applications - useful and fun programs that perhaps will capture a substantial share of the iPhone and iPod Touch market. The book s companion website will offer examples of working code and user interfaces. Bookseller Inventory # AAH9780596155469

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Book Description O Reilly Media, Inc, USA, United States, 2009. Paperback. Book Condition: New. Language: English . Brand New Book. Apple s iPhone and iPod Touch not only feature the world s most powerful mobile operating system, these devises also usher in a new standard of human computer interaction through gestural interfaces and multi-touch navigation. This practical book provides you with a hands-on, example-driven tour of UIKit, Apple s user interface toolkit, and includes common design patterns to help you create novel iPhone and iPod Touch user experiences. You ll learn how to build applications with Apple s Cocoa Touch framework that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen on these devices. With Programming the iPhone User Experience , you will: understand the basics of the Cocoa Touch frameworks for building iPhone and iPod Touch applications; learn theory and best practices for using Cocoa Touch to develop applications from a user interface perspective; work with the Objective-C programming language used by these frameworks; customize standard UIKit views according to Apple s Human Interface Guidelines (HIG) and usability principles; and learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness. Whether you re a CTO, developer, or UI/UX designer, Programming the iPhone User Experience acts as a companion to Apple s Human Interface Guidelines , and provides the practical information you need to develop innovative applications - useful and fun programs that perhaps will capture a substantial share of the iPhone and iPod Touch market. The book s companion website will offer examples of working code and user interfaces. Bookseller Inventory # AAH9780596155469

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