What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.
Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.
"synopsis" may belong to another edition of this title.
Paul Zirkle has five years of mobile game programming experience and is currently a Lead Mobile Programmer at Konami Digital Entertainment. He has worked on over 40 titles, including porting, re-writing and full development. Occasionally, Paul is called upon to give lectures on game development at the University of Southern California.
Joe Hogue has five years of mobile game programming experience. He worked with Paul at Konami and currently works for Electronic Arts as a Mobile Programmer. Joe has worked on over 40 titles as well, including porting, re-writes and full development. Joe has written an iPhone game that is currently being submitted to the iTunes AppStore.
"About this title" may belong to another edition of this title.
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Paperback. Condition: Good. Includes guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, and strategies for AppStore publication. This work provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming. Seller Inventory # 00104460849
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Seller: World of Books Inc, Montgomery, IL, U.S.A.
Paperback. Condition: Good. Includes guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, and strategies for AppStore publication. This work provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming. Seller Inventory # CIN0596159854G
Seller: Ammareal, Morangis, France
Softcover. Condition: Bon. Ancien livre de bibliothèque avec équipements. Edition 2009. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Former library book. Edition 2009. Ammareal gives back up to 15% of this item's net price to charity organizations. Seller Inventory # H-623-121
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Seller: WorldofBooks, Goring-By-Sea, WS, United Kingdom
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Seller: HPB-Diamond, Dallas, TX, U.S.A.
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_476981947
Seller: AwesomeBooks, Wallingford, United Kingdom
Paperback. Condition: Very Good. iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Seller Inventory # 7719-9780596159856
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