This book is for young people and has ready-to-run Python programs to make moving animations on computers. The code can be easily modified by the user for their own purposes. The book is written for novices and is the second in a series on using Python to create prototype games. The objective is to enable young people to express and develop their creativity on computers without needing to purchase any commercial software. The idea is to empower poor people with good brains. The programs are short recipes that show how easy graphic programming can be. The animations are vector drawings created with Python code. There are 120 illustrations and 55 Python programs that have been extensively tested on Python version 3.2 as well as version 2.6. Short simple explanations in plain English are used. The recipes are built up, in each chapter, starting as simply as possible and moving to more complex programs. The animation techniques of cartoonist created drawings, motion capture from photographic images and geometric relationships are all covered. Animation of color is also developed and demonstrated. The code is free, in the Open Source sense - you are encouraged to use it and own it without worry about copyright. Teachers, scholars, students, and engineers who know it is possible to make fascinating models and demonstrations but have not found a handbook that pulls it all together in one place will find what they need in this recipe bank. Basic knowledge of Python programming is required and access to the Web and Google will be useful. This book is the second in a series that leads up the methods and tricks needed to invent and develop video games, classroom demonstrations and physics and engineering simulations.
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Paperback. Condition: Brand New. 414 pages. 9.00x6.00x0.94 inches. In Stock. Seller Inventory # zk0620665726
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