Shows how to create backgrounds, structured displays, characters, and animation, and discusses input handling and performance considerations
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As the only beginning-level book on game programming, this step-by-step tutorial takes readers through the entire game development process, teaching them how to design and create their own game software. "CD-ROM includes sample source code from the book. Teaches the basics of DOS game programming. Includes several programming techniques, such as joystick control and the use of graphics". Covers IBM & Compatibles. -- Sams Pub.
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