Focuses on all of the components within the Microsoft Windows 95 Game SDK as well as general Windows applications development, discussing such topics as DIB Theory, DirectDraw, animation, DirectSound, DirectInput, and DirectPlay. Original. (Advanced).
"synopsis" may belong to another edition of this title.
This comprehensive guide shows how to create distributable Windows 95 games and focuses on all of the components within the Microsoft Windows 95 Game SDK. With coverage of Microsoft's Windows 95 Game SDK and important marketing tips, this is a book serious game programmers won't want to be without! - Provides comprehensive coverage of how to create distributable Windows 95 games
- Topics include game programming basics, Animation, DirectSound, Network Gaming, and more
- CD-ROM includes all of the source code from the book, sample applications, and demo software
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