Focuses on all of the components within the Microsoft Windows 95 Game SDK as well as general Windows applications development, discussing such topics as DIB Theory, DirectDraw, animation, DirectSound, DirectInput, and DirectPlay. Original. (Advanced).
"synopsis" may belong to another edition of this title.
This comprehensive guide shows how to create distributable Windows 95 games and focuses on all of the components within the Microsoft Windows 95 Game SDK. With coverage of Microsoft's Windows 95 Game SDK and important marketing tips, this is a book serious game programmers won't want to be without! - Provides comprehensive coverage of how to create distributable Windows 95 games
- Topics include game programming basics, Animation, DirectSound, Network Gaming, and more
- CD-ROM includes all of the source code from the book, sample applications, and demo software
"About this title" may belong to another edition of this title.
Seller: HPB Inc., Dallas, TX, U.S.A.
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_463793830
Seller: SHIMEDIA, Brooklyn, NY, U.S.A.
Condition: New. Satisfaction Guaranteed or your money back. Seller Inventory # 0672306611