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Sams Teach Yourself Iphone Application Development in 24 Hours - Softcover

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9780672330841: Sams Teach Yourself Iphone Application Development in 24 Hours

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Provides step-by-step instructions, quizzes, and exercises on the development of applications for the iPhone.

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About the Author

John Ray, is currently Senior Business Analyst and Development Team Manager for the Ohio State University Research Foundation. His books include Sams Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, and Macromedia All-In-One. Sean Johnson,  is a long time Mac developer with more than 15 years of product development experience in the world of micro-ISVs, startups, and enterprise software vendors such as IBM. He writes a column on product design for the Mac Developer Network, and has written for IBM developerWorks and various magazines. His product development consultancy, Snooty Monkey, LLC, handcrafts extraordinary Web, Mac and iPhone applications.

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ISBN 10: 0672330849 ISBN 13: 9780672330841
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Paperback. Condition: Very Good. Sams Teach Yourself iPhone Application Development in 24 Hours (Sams Teach Yourself.in 24 Hours) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Seller Inventory # 7719-9780672330841

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Paperback. Condition: Used; Good. Dispatched, from the UK, within 48 hours of ordering. This book is in good condition but will show signs of previous ownership. Please expect some creasing to the spine and/or minor damage to the cover. Ripped/damaged jacket. The dust jacket of this book is slightly damaged/ripped, however, this does not affect the internal condition. Seller Inventory # CHL10449259

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Trade Paperback. Condition: As New. Second Printing. x (iii), 681 pp, Introduction, 1. Preparing Your System and iPhone for Development; 2. Introduction to XCode and the iPhone Simulator; 3. Discovering Objective-C: The Language of Apple Platforms; 4. Inside Cocoa Touch; 5. Exploring Interface Builder; 6. Model-View-Controller Application Design; 7. Working with Text, Keyboards, and Buttons; 8. Handling Images, Animation, and Sliders; 9. Using Advanced Interface Controls; 10. Making Multivalue Choices with Pickers; 11. Getting the User's Attention; 12. Creating Simple Multiview Applications with Toolbars; 13 Using Tab Bars to Manage Multiview Interfaces; 14. Displaying and Navigating Data Using Table Views; 15. Storing Application Preferences; 16. Reading and Writing Data; 17. Building Rotatable and Resizable User Interfaces; 18. Extending the Touch Interface; 19. Sensing Movement with Accelerometer Input; 20. Working with Rich Media; 21. Interacting with Other Applications; 22. Implementing Map and Location Services; 23. Application Debugging and Optimization; 24. Distributing Applications Through the App Store; index with illustrations throughout. Second Printing, 2010. Pristine, no wear. Clean, tight and strong binding with no underlining, highlighting or marginalia. Pictorial paperback. Size: Small 4to. Book. Seller Inventory # 001301

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