Scratch 2.0 Sams Teach Yourself in 24 Hours

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9780672337093: Scratch 2.0 Sams Teach Yourself in 24 Hours

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In just 24 sessions of one hour or less, learn how to make your own animations, games, simulations, and interactive stories with MIT Media Lab’s amazingly easy Scratch 2.0! Using this book’s straightforward, step-by-step approach, you’ll walk through everything from joining the global Scratch community to adding audio/video and sensing the outside environment. You’ll learn to write reliable, efficient code and take advantage of millions of Scratch programs shared online. Every hands-on lesson builds upon what you’ve already learned, fully preparing you to create inspired projects of your own!

Step-by-step instructions carefully walk you through the most common Scratch 2.0 programming tasks.
Quizzes at the end of each chapter help you test your knowledge.
Challenges give you the opportunity to extend upon what you’ve learned in each chapter and flex your new-found programming skills.
Notes present interesting information related to the discussion.
Tips offer advice or show you easier ways to perform tasks.
Cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to…

  • Create your first project
  • Master basic features including the Stage, Backdrops, Sprites, and Costumes
  • Make things happen with Motion blocks
  • Add sophisticated logic without complicated coding
  • Use audio and video you capture with a webcam or microphone
  • Include your own drawings in your projects
  • Sense what your game’s players are doing and interact with them
  • Write programs that respond to outside changes such as temperature and touch
  • Test your projects to find and fix problems
  • Document and publish projects so others can help you improve them
  • “Remix” projects with online Scratch code and content
  • Create games with multiple game screens and button controls
  • Master skills you can use with even the most powerful programming languages

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Product Description:

Created at the legendary MIT Media Lab, Scratch is the easy, highly-visual, open source programming environment that's taking the world by storm. Sams Teach Yourself Scratch 2.0 in 24 Hours guides you through every step of learning to program with the brand-new version of Scratch, whether you're young or old, experienced or absolutely new to programming.

 

This guide teaches simply and clearly, through 24 concise, hands-on lessons focused on knowledge you can apply immediately. Each lesson builds on what's come before, showing exactly how to get practical results fast. Using Scratch 2.0's simple interface, you'll learn how to build games and multimedia interactions without the steep learning curve that new programmers usually have to climb. Unlike other books on Scratch, this one teaches "best practices" for writing programs the right way, from the very beginning.

  • Get started with Scratch, join the worldwide Scratch community, and create your first project
  • Master basic features including the Stage, Backdrops, Sprites, and Costumes
  • Use Scratch 2.0 blocks to handle motion, sound, and other tasks
  • Add logic to your Scratch projects
  • Implement media using sensing blocks and your own webcam and microphone
  • Go beyond the basics with custom blocks
  • Document your project, publish it, and make it portable
  • Remix projects using the amazing collection of Scratch code and content available online
  • Understand how Scratch 2.0 and Scratch 1.4 differ, and adapt older code for the newer version

Throughout, step-by-step instructions walk you through key tasks... Q and As, Quizzes, and Exercises test your knowledge... "Did You Know?" tips offer insider advice... "Watch Out!" alerts help you avoid problems. By the time you're finished, you won't just understand Scratch 2.0 concepts; you'll be ready to create inspired Scratch projects of your own.

About the Author:

Timothy Warner is an IT professional and technical trainer based in Nashville, Tennessee. Tim began his programming career in 1982 when his dad bought the family a Timex Sinclair 1000 home computer and he began teaching himself BASIC programming. Today Tim works as a technical trainer for Skillsoft, a premier provider of live instructor-led training. You can reach Tim directly via his LinkedIn profile at https://www.linkedin.com/in/timothywarner.

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Book Description Pearson Education (US), United States, 2014. Paperback. Book Condition: New. 239 x 188 mm. Language: English . Brand New Book. In Full Color! In just 24 sessions of one hour or less, learn how to make your own animations, games, simulations, and interactive stories with MIT Media Lab s amazingly easy Scratch 2.0! Using this book s straightforward, step-by-step approach, you ll walk through everything from joining the global Scratch community to adding audio/video and sensing the outside environment. You ll learn to write reliable, efficient code and take advantage of millions of Scratch programs shared online. Every hands-on lesson builds upon what you ve already learned, fully preparing you to create inspired projects of your own! Step-by-step instructions carefully walk you through the most common Scratch 2.0 programming tasks. Quizzes at the end of each chapter help you test your knowledge. Challenges give you the opportunity to extend upon what you ve learned in each chapter and flex your new-found programming skills. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to.* Create your first project* Master basic features including the Stage, Backdrops, Sprites, and Costumes* Make things happen with Motion blocks* Add sophisticated logic without complicated coding* Use audio and video you capture with a webcam or microphone* Include your own drawings in your projects* Sense what your game s players are doing and interact with them* Write programs that respond to outside changes such as temperature and touch* Test your projects to find and fix problems* Document and publish projects so others can help you improve them* Remix projects with online Scratch code and content* Create games with multiple game screens and button controls* Master skills you can use with even the most powerful programming languagesWho Should Read This Book* Brand new to programming: Welcome! You don t need any prior experience with programming in order to gain value from this book. * Considering a career change: Perhaps you are a K-12, junior college, or university student who has perhaps a bit of past programming experience, and you are pondering a full-time career as a software developer. Learning Scratch serves as an excellent diagnostic to gauge your aptitude and interest in the subject matter.* Just tinkering: Maybe you are a technology buff who always wondered what work went into developing a software project. You have no real career aspirations in programming--you just enjoy tinkering and having fun. If you find that you don t belong in any of the previous three classifications, then don t worry about it. Set your sights on learning as much as you can and, above all else, having fun, and you ll be fine!. Bookseller Inventory # AAZ9780672337093

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Book Description Pearson Education (US), United States, 2014. Paperback. Book Condition: New. 239 x 188 mm. Language: English . Brand New Book. In Full Color! In just 24 sessions of one hour or less, learn how to make your own animations, games, simulations, and interactive stories with MIT Media Lab s amazingly easy Scratch 2.0! Using this book s straightforward, step-by-step approach, you ll walk through everything from joining the global Scratch community to adding audio/video and sensing the outside environment. You ll learn to write reliable, efficient code and take advantage of millions of Scratch programs shared online. Every hands-on lesson builds upon what you ve already learned, fully preparing you to create inspired projects of your own! Step-by-step instructions carefully walk you through the most common Scratch 2.0 programming tasks. Quizzes at the end of each chapter help you test your knowledge. Challenges give you the opportunity to extend upon what you ve learned in each chapter and flex your new-found programming skills. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to.* Create your first project* Master basic features including the Stage, Backdrops, Sprites, and Costumes* Make things happen with Motion blocks* Add sophisticated logic without complicated coding* Use audio and video you capture with a webcam or microphone* Include your own drawings in your projects* Sense what your game s players are doing and interact with them* Write programs that respond to outside changes such as temperature and touch* Test your projects to find and fix problems* Document and publish projects so others can help you improve them* Remix projects with online Scratch code and content* Create games with multiple game screens and button controls* Master skills you can use with even the most powerful programming languagesWho Should Read This Book* Brand new to programming: Welcome! You don t need any prior experience with programming in order to gain value from this book. * Considering a career change: Perhaps you are a K-12, junior college, or university student who has perhaps a bit of past programming experience, and you are pondering a full-time career as a software developer. Learning Scratch serves as an excellent diagnostic to gauge your aptitude and interest in the subject matter.* Just tinkering: Maybe you are a technology buff who always wondered what work went into developing a software project. You have no real career aspirations in programming--you just enjoy tinkering and having fun. If you find that you don t belong in any of the previous three classifications, then don t worry about it. Set your sights on learning as much as you can and, above all else, having fun, and you ll be fine!. Bookseller Inventory # AAZ9780672337093

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Book Description Paperback. Book Condition: New. Not Signed; In Full Color! In just 24 sessions of one hour or less, learn how to make your own animations, games, simulations, and interactive stories with MIT Media Lab's amazingly easy Scratch 2.0! Using this book's straightforward, step-by-step approach, you'll walk through everything from joining the globa. book. Bookseller Inventory # ria9780672337093_rkm

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Book Description Pearson Education (US). Paperback. Book Condition: new. BRAND NEW, Scratch 2.0 Sams Teach Yourself in 24 Hours, Timothy L. Warner, In Full Color! In just 24 sessions of one hour or less, learn how to make your own animations, games, simulations, and interactive stories with MIT Media Lab's amazingly easy Scratch 2.0! Using this book's straightforward, step-by-step approach, you'll walk through everything from joining the global Scratch community to adding audio/video and sensing the outside environment. You'll learn to write reliable, efficient code and take advantage of millions of Scratch programs shared online. Every hands-on lesson builds upon what you've already learned, fully preparing you to create inspired projects of your own! Step-by-step instructions carefully walk you through the most common Scratch 2.0 programming tasks. Quizzes at the end of each chapter help you test your knowledge. Challenges give you the opportunity to extend upon what you've learned in each chapter and flex your new-found programming skills. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to.* Create your first project* Master basic features including the Stage, Backdrops, Sprites, and Costumes* Make things happen with Motion blocks* Add sophisticated logic without complicated coding* Use audio and video you capture with a webcam or microphone* Include your own drawings in your projects* Sense what your game's players are doing and interact with them* Write programs that respond to outside changes such as temperature and touch* Test your projects to find and fix problems* Document and publish projects so others can help you improve them*"Remix" projects with online Scratch code and content* Create games with multiple game screens and button controls* Master skills you can use with even the most powerful programming languagesWho Should Read This Book* Brand new to programming: Welcome! You don't need any prior experience with programming in order to gain value from this book. * Considering a career change: Perhaps you are a K-12, junior college, or university student who has perhaps a bit of past programming experience, and you are pondering a full-time career as a software developer. Learning Scratch serves as an excellent diagnostic to gauge your aptitude and interest in the subject matter.* Just tinkering: Maybe you are a technology buff who always wondered what work went into developing a software project. You have no real career aspirations in programming--you just enjoy tinkering and having fun. If you find that you don't belong in any of the previous three classifications, then don't worry about it. Set your sights on learning as much as you can and, above all else, having fun, and you'll be fine!. Bookseller Inventory # B9780672337093

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