Get a focused introduction to programming 3D graphics with the Windows Presentation Foundation 3D API. Complementing his book Applications = Code + Markup, award-winning author Charles Petzold builds on XAML essentials, teaching you how to display and animate 3D graphics under the Microsoft .NET Framework 3.0 and Windows Vista. You’ll get expert guidance and code samples in XAML and Microsoft Visual C#— helping you master the skills you need to create high-fidelity user interfaces.
Discover how to:
PLUS—Get Visual C# and XAML code samples on the Web
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Key Book Benefits:
-Features in-depth coverage of mesh geometries--the key technology that enables 3D in the Windows Presentation Foundation
-Written by a premier Windows programmer, Charles Petzold
-Includes code examples in XAML and Visual C#
-Supplements the Windows Presentation Foundation essentials covered in Applications = Code + Markup: A Guide to the Microsoft Windows Presentation Foundation
Charles Petzold has been writing about Windows programming for 25 years. A Windows Pioneer Award winner, Petzold is author of the classic Programming Windows, the widely acclaimed Code: The Hidden Language of Computer Hardware and Software, Programming Windows Phone 7, and more than a dozen other books.
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Paperback. Condition: Very Good. Get a focused introduction to programming 3D graphics with the Windows Presentation Foundation 3D API. Complementing his book Applications = Code + Markup, award-winning author Charles Petzold builds on XAML essentials, teaching you how to display and animate 3D graphics under the Microsoft .NET Framework 3.0 and Windows Vista. Youll get expert guidance and code samples in XAML and Microsoft Visual C# helping you master the skills you need to create high-fidelity user interfaces. Discover how to: Define complex 3D objects with triangle meshes Enhance the illumination of 3D surfaces with light and shading effects Color 3D figures with gradients, bitmaps, and drawings Add animation with transforms and vertex manipulation Represent linear, affine, and camera transforms by using matrices Calculate vector angles, angles of rotation, and axes of rotation Generate triangle meshes efficiently by using C# code Express rotation by using quaternion computation Provide a user interface for manipulating and drawing 3D figures PLUSGet Visual C# and XAML code samples on the Web. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Seller Inventory # GOR003790960
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