Macromedia Flash 4 was the standard for web animation and interactivity, and Flash 5 contained improvements in content creation, interactivity, and portability. Those designers not currently using Flash will find version 5 a must-have product and they will need a professional tutorial approach on how to maximize their use of Flash 5. The authors present two dozen projects created with Macromedia Flash 5, all designed to show of the considerable power and flexibility of the program.
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This is the follow-up to last year's extremely popular and well-regarded Flash 4 Magic. Once again, the authors have assembled smart and visually attractive projects that reflect real-world applications faced by professional Web developers today. As in the previous volume, the text walks readers step-by-step through the project files (provided on the CD). The text is to the left, and ample screen shots and boxes of code are to the right in a wide-format book that lies open easily in front of the computer.
This is a completely new book, though, with new projects and a closer focus on ActionScript. It's not a Flash primer. Readers should already be familiar with the authoring environment and the basics of how to make .swf files. What the book does concentrate on is basic to advanced object-oriented scripting, Flash application development, client/server interaction, rich media content development, and animations that utilize all these issues and more.
The book can be read in both a linear and nonlinear fashion. The authors selected techniques that are widely used on the Web today and grouped them under categories where they're most likely to be needed. For example, for sites geared towards online entertainment and streaming video, there's a project using a QuickTime/Flash integration. Other categories (and projects) include education, games, and simulations (a "Bubble Fighter" spaceship game that employs programming with trigonometry); product promotion and brand marketing (an "animated brochure" interface for a cleaning spray that incorporates a form integrated with a database and a game); and a freelance Web developer's portfolio (showing off a soundplayer interface, mouse trailer effects, and a background randomizer). Each chapter and project is subdivided into fairly self-contained miniprojects that can be read and used separately--for example, a board game that demonstrates Flash 5's new function capability. Each minitask ends with a "How It Works" section, which serves as a good introduction as well as a summary.
With Flash 5, ActionScript is different and more powerful than before, and Flash 4 users, as well as all readers, are advised to first read the ActionScript introduction that comes bundled with the app. Flash 5 Magic's excellent writing, as well as its layout, is clean and uncluttered, and, most importantly, makes the "magic" behind ActionScripting seem doable. --Angelynn Grant
Topics covered:
You want more ActionScript? Done. A LOT more ActionScript? Say no more. You want more-detailed explanations of the why-and-how behind the techniques and effects? Done. When Flash 4 Magic came out, it turned heads: there simply wasn’t another book like it. And while more-advanced Flash developers generally loved its roll-up-the-sleeves approach (here’s an effect and how it’s done; now you can take this anywhere you want to go for your own stuff), a lot of folks also asked for more in-depth explanations of exactly what was going on behind the code and the techniques. “I see that it works, but exactly WHY?” Flash 4 Magic was designed for users already adept at the basics and as such had a stripped-down approach to explaining stuff. And while Flash 5 Magic is still designed for the non-beginner, we’re happy to build into it the features so many readers asked us to consider: Namely more detail on ActionScript, and more detail in all the explanations. As such: 1. No material from Flash 4 Magic is repeated. 2. Every chapter of the book features ActionScripting. If you’re deeply into getting the best out of Flash, you need to know ActionScript, so ActionScript is everywhere in Flash 5 Magic. It is an ActionScript guide, for serious Flash developers. 3. There’s a lot more context and explanation for all of the effects covered. In Flash 4 Magic, we erred on the side of brevity; this time around, we’ve added more substantive “here’s why what we’re showing works the way it does” explanation, without diluting the overall outline. Hey, think of Flash 4 Magic as the beta version, if that helps... And to all of the people who took the time to let us know what you wanted to see in Flash 5 Magic: Thanks. We’re listening.
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