Addressing problems in physics, chemistry, materials science, and computer science, Graphics and Animation in Surface Science demonstrates how graphics and animation can be used as integral tools for understanding molecular processes in science. The book presents several different types of graphics of varying sophistication, and shows how difficult aspects of physical problems can be modeled and understood using graphical simulations. It introduces terminology where applicable, explores a wide variety of applications, and illustrates some results in an eight-page color section. Requiring only a modest amount of computing knowledge, the book includes abundant references for further reading with contact names and addresses that enable readers to obtain software to reproduce the results described in the text.
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"I would recommend this book to anyone who wishes to model or animate solids using computers" D J O'Connor, Australian and New Zealand Physicist d recommend this book to anyone who wishes to model or animate solids using computers" D J O'Connor, Australian and New Zealand Physicist
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