The great war between the two largest corporations on planet Amok finally comes to an end. The Bureau, one of the many small outfits that profited heavily during the conflict, is desperate to provoke a new war. This is where the player comes in, having been recruited to pilot the Slambird, he/she must incite--and survive--the most grueling mech battles on land and underwater. This guide familiarizes players with both, and then some.
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Rod Harten calls Amok a "streamlined, elegant game," which is a polite way to say that it's for those who think saving a game is for wimps. In Amok, you dive in and either win or get blown to cyberbits. Harten helps you avoiding the second alternative. He picks up where the game manual leaves off, giving you a detailed breakdown on the enemy, the basics of the game's warfare style and mission-specific tips. His tips cover both approaches to play--clearing the maps of enemy and collectibles or completing the mission as quickly as possible.
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