The new Pocket PC now features Internet Explorer, Outlook, Notes, voice recorder, Windows Media Player, a digital camera, modem, and up to 340MB of memory. The recent improvements allow games to have more color, exciting graphics enhancements, stereo sound, and amazing speed. These devices present the first opportunity to bring PC-quality gaming to the handheld platform. Game and application developers for the Windows CE platform who would like to use the latest programming techniques for game or application development will find Pocket PC OS Game Programming to be an essential tool in their game arsenal. Using the example code from the author's real game projects, you can immediately start on your own projects. You will receive the knowledge needed to expand the performance capabilities of your software's display, sound, input, and animation. Series editor André LaMothe has published numerous magazine articles and is an international best-selling author with over six game programming and 3D graphics titles to his credit. He has been active in the computing industry for more than twenty years, during which he created one of the world's first commercially available virtual reality games, CyberGate. André is also the founder and CEO of Xtreme Games LLC.
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Jon Harbour has been programming video games since the 1980s. His first video game system was an Atari 2600 which he played with disassembled on the floor of his room as a kid. He has written on languages and subjects that include: C++, C#, Basic, Java, DirectX, Allegro, Lua, DarkBasic, XNA Game Studio, Pocket PC, Nintendo GBA, and game console hacking. He is the author of Visual Basic Game Programming for Teens, 3rd Edition; Visual C# Game Programming for Teens; Beginning Game Programming, 3rd Edition; Multi-Threaded Game Engine Design and XNA Game Studio 4.0 for Xbox 360 Developers. Visit his blog and forum at jharbour.com.
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