With the growing interest in Linux on the desktop, it is only a matter of time until everyone will want high-quality Linux games. With commercial developers now setting up in-house teams for porting their titles to Linux, people are finally acknowledging that the OpenSource platform is a viable gaming platform. Linux® Game Programming is your guide to game development for Linux, covering all the APIs and methodologies you will need, as well as some more advanced techniques rarely discussed in other game development guides, such as neural networks and genetic algorithms. You will also find valuable information on 2D graphics using SDL, Xlib, and SVGAlib; 3D graphics using OpenGL; networking, lobbying, and threading; artificial intelligence and learning systems; genetic algorithms; and much, much more!
"synopsis" may belong to another edition of this title.
Mark Collins, who has gained popularity for his tongue-in-cheek approach to game development, is a contributing editor for the forthcoming GameDev.net magazine . He is actively working with gamedev.net to build a Linux game development
community that is located at www.linuxgamedev.net.
"About this title" may belong to another edition of this title.
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