A guide to Palm OS game programming.
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Premier Press's Game Development series is one of the first on the market dedicated exclusively to game developers and the applications and topics relevant to their field. Series editor Andre LaMothe brings his sound reputation in the game development community along with rigid standards of excellence to this new series, which covers topics that range from basic game programming to advanced animation.
Premise:
Developed in close cooperation with Andre LaMothe, a legend in the gaming community as well as a best-selling author and game creator, these tutorials cover every aspect of game programming and development. Books range from theory-based tutorials offering advice on breaking into the gaming industry to hands-on books for creating amazing special effects and animation.
Typical Topics:
DirectX, Mac Game Programming, Linux Game Programming, AI, OpenGL, Direct 3D, Game Boy Programming, Pocket PC, and Multiplayer Programming.
Level:
For experienced programmers who may or may not be new to game programming. Books are tutorial-based with projects throughout and annotated code examples.
Nicholas Pleis is founder an dlead developer at Cataract Software. He has been a featured speaker at various conferences, including the Xtreme Game Developer's Conference. His recent work has centered on development for the Palm OS and Pocket PC platforms. He has successfully completed research in autonomous robotics and computer adaptive testing, and has professional-level experience in Web and desktop development.
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