Think Visual Basic is just to slow to write a decent game? Think again! Microsoft Visual Basic Game Programming with DirectX gives you all of the tricks and techniques that you need to create awesome games using Visual Basic. Offering equal parts theory and hands-on exercises, the chapters in this book begin with a discussion of completing a task using Visual Basic then move on to enhancing the code with the Windows API. When applicable, the chapters conclude by delving into the details of how DirectX fits in. The final section of the book is devoted wholly to developing a variety of complete games: role playing, strategy, scrolling arcade games, and more. Whether you are new to game programming or new to Visual Basic, this book gives you everything you need to create amazing games by combining the hidden power of Visual Basic with DirectX.
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Jonathan S. Harbour has been an avid gamer and programmer for 16 years, having started with a Ti-99, Commodore PET, and a Tandy 1000. In 1994, he earned a B.S. in computer science. He has since earned the position of senior programmer with 7 years of formal programming experience. He has professional-level experience in graphical user interface design and 2D and 3D graphics programming, as well as TCP/IP socket programming and Internet protocols. Jonathan is a part of the "Starflight III" team, working with the original designers on a sequel to the first two games originally published by EA in the '80s. In addition, he has released the retail Pocket PC games "Pocket Trivia" and "Perfect Match". Harbour has also authored "Pocket PC Game Programming" (0761530576), "Visual Basic Game Programming with DirectX" (193184125X), "Microsoft Visual Basic .NET Programming for the Absolute Beginner" (1592000029), and "Beginner's Guide to DarkBASIC Game Programming" (1592000096) all from Premier Press.
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