Ready to start creating your own Windows games but not sure where to begin? A little programming knowledge can go a long, long way when you've got the inside track to game programming with Windows Game Programming For Dummies.
Using the latest DirectX technology from Microsoft, veteran game designer Andre LaMothe takes you step-by-step through the process of creating your own games for Windows 95, Windows NT, and Windows 98. After you understand the nuts and bolts of Windows programming, you can add music and sound effects, design your own artificial intelligence to create thinking" opponents, and use the powerful DirectX tools to build lightning-fast applications...all without having to suffer through the complicated coding requirements of MFC and C++.
All the tools you need to start writing (and selling) your own games are right here in Windows Game Programming For Dummies, along with a special CD-ROM loaded with the complete DirectX Software Developers Kit, code samples included in the book, state-of-the-art animation and modeling software, and lots of graphics and sound files to use in your own custom-built games."
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"I can't think of a better place to start investigating the world of DirectX programming...." - Steve Smith, Games Technology Evangelist for Microsoft Corporation
Free Game programming "Cheat Sheet" Inside!
With This Book and Some Experience in C Programming, You Can Start Making Games for Windows in No Time! Interested in developing your own game software, but have no idea where to begin? Windows(r) Game Programming For Dummies(r) takes you straight from mystery to mastery! Based on the latest DirectX technology from Microsoft, the steps and procedures outlined by André LaMothe will help you start writing games in no time. Valuable Bonus CD Includes:
* Sound Forge XP: Add excitement to your Web site with the demo of this powerful sound editor from Sonic Foundry
* Microsoft's DirectX SDK: The entire Software Developer's Kit that makes DirectX game programming quick and easy for Windows 95, Windows 98, and Windows NT
* Lots of shareware games from MegaGames and more!
* Bonus chapters about artificial intelligence and game programming potpourri
* Author-created games and code
Shareware programs are fully functional, free trial versions of copyrighted programs. If you like particular programs, register with their authors for a nominal fee and receive licenses, enhanced versions, and technical support. Freeware programs are free, copyrighted games, applications, and utilities. You can copy them to as many PCs as you like - free - but they have no technical support. System Requirements: PC with Pentium or Pentium II processor with Windows 95 or NT 4.0, or later; 16MB RAM; and a CD-ROM drive
Inside, find helpful advice on how to:
* Write Windows applications without dealing with the complexities of MFC and C++
* Use DirectX technology to take advantage of video acceleration and the latest hardware
* Create lightning-fast 2D games that run in Windows 95, Windows NT, and the new Windows 98
* Use artificial intelligence to create "thinking" opponents
* Make music and sound effects on your PC
* Sell your games via the shareware market
* Use your knowledge of C programming to create Windows-based games with DirectX
About the Author André LaMothe is the CEO of Xtreme Games LLC. He is the author of many game programming books.
"About this title" may belong to another edition of this title.
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