Windows Game Programming For Dummies

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9780764516788: Windows Game Programming For Dummies

The multimedia and computer-games industry has exploded in recent years.  Games have gotten incredibly sophisticated—and incredibly entertaining. The programs used to create them have improved also, to the point that you don’t necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challenging—even if you’re a veteran C/C++ programmer and licensed technogeek. Challenging, sure...but also incredibly cool.

Using DirectX—the latest and greatest technology for making games on PCs—Windows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion will show you:

  • The basics of video game design
  • The nuts and bolts of Windows programming
  • How to work with DirectX—and play with DirectDraw
  • How to make a real game, with an actual, step-by-step example
  • How to market your mind-blowing new creation
  • The ten biggest mistakes made by game programmers—and how to avoid them

From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO André LaMothe takes you right into the guts of the game—in an entertaining style that won’t send you retreating to the nearest joystick. André’s witty, he’s tons of fun, and before you know it he’ll have you up to speed on:

  • Setting up your game programming workstation
  • Getting into DirectDraw: animation techniques, bitmaps, color keying, and more
  • Adding Direct X subsystems such as DirectSound, DirectInput, and AutoPlay
  • Getting your hands dirty by making a real game
  • The physics of asteroids and other flying objects: time, velocity, force, and all that
  • Game programming websites, downloads, 3D engines, usenet groups, and more!

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From the Back Cover:

Get the scoop on DirectDraw, DirectInput physics modeling, and more! The one book you need to begin building your own games Game programming is a challenge - even if you're a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games. It shows you step by step how to tackle everything from graphics and sound to input and installation - even games marketing!

About the Author:

André LaMothe is CEO of Xtreme Games, a leading game developer, and the author of many bestselling game books, including The Black Art of 3D Game Programming.

"About this title" may belong to another edition of this title.

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Book Description John Wiley Sons Inc, United States, 2002. Paperback. Book Condition: New. 2nd Edition. Language: English . Brand New Book. The multimedia and computer-games industry has exploded in recent years. Games have gotten incredibly sophisticated and incredibly entertaining. The programs used to create them have improved also, to the point that you don t necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challenging even if you re a veteran C/C++ programmer and licensed technogeek. Challenging, sure but also incredibly cool. Using DirectX the latest and greatest technology for making games on PCs Windows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion will show you: The basics of video game designThe nuts and bolts of Windows programmingHow to work with DirectX and play with DirectDrawHow to make a real game, with an actual, step-by-step exampleHow to market your mind-blowing new creationThe ten biggest mistakes made by game programmers and how to avoid them From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO Andre LaMothe takes you right into the guts of the game in an entertaining style that won t send you retreating to the nearest joystick. Andre s witty, he s tons of fun, and before you know it he ll have you up to speed on: Setting up your game programming workstationGetting into DirectDraw: animation techniques, bitmaps, color keying, and moreAdding Direct X subsystems such as DirectSound, DirectInput, and AutoPlayGetting your hands dirty by making a real game The physics of asteroids and other flying objects: time, velocity, force, and all thatGame programming websites, downloads, 3D engines, usenet groups, and more!. Bookseller Inventory # AAH9780764516788

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