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The Ultimate Maya 7 Resource
Get complete, expert, and in-depth coverage of Maya 7, the world's premier 3D software tool for modeling, animation, and rendering. This authoritative Maya Press reference and tutorial quickly transitions from Maya basics to advanced topics and techniques to help users of all abilities sharpen their skills and techniques.
Beginning with a "Quick Start" overview of Maya's interface, workflow, and node structure, Mastering Maya 7 gets you right into the nitty-gritty of using Maya. You'll find detailed instruction on the Maya interface and all modeling, texturing, animation, and special effects tools. This complete reference features hands-on tutorials created by a diverse team of experts to reinforce your understanding of the lessons and techniques. Focusing on all of Maya's latest features, this definitive book even includes chapters on Maya Unlimited topics such as hair, cloth, fur, and fluid dynamics. Coverage includes:
Modeling: NURBS, polygons, subdivision surfaces, and such advanced modeling techniques as using blend shapes with deformers
Rigging and Animation: IK and FK, skeletons, joint and lattice deformers, weighting characters, keyframe and nonlinear animation techniques
Texturing and Rendering: light types, effects, and techniques; the Hypershade; shading and texturing attributes; software rendering; detailed mental ray coverage including HDRI, Final Gather, and Global Illumination techniques
Advanced Maya: Maya Embedded Language (MEL); Paint Effects; particles; fluid effects; rigid body dynamics; Maya hair, fur, cloth, and Toon shader
The enclosed CD features tutorial files, images, and scene files that let you complete the hands-on exercises and compare your work to the pros. It also includes the latest Maya Personal Learning Edition software.
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John Kundert-Gibbs wrote Chapters 8, 15, 17, and 19. He is director of the Digital Production Arts program and Associate Professor in Computer Science at Clemson University. He has written extensively on Maya and 3D-related topics, including the Mastering Maya series and the two Maya: Secrets of the Pros books. He’s also written on the intersection of media design and theatrical production. Dr. Kundert-Gibbs is proud of the graduates of the DPA program, many of whom now work in the best effects houses in the industry.
Eric Kunzendorf wrote Chapters 3 through 7, 9, and 12. He serves as co-chairman of Electronic Arts in the areas of Computer Animation, Digital Multimedia, and Digital Art at the Atlanta College of Art and has been teaching computer graphics and animation at the college level for the last 12 years. He previously taught computer art at the School of Visual Arts’ Savannah campus. He holds a Bachelors of Arts in art history from Columbia University and a Masters of Fine Arts in drawing and painting from the University of Georgia.
Eric co-authored Maya 5 Savvy as well as contributed to Maya: Secrets of the Pros. His animations, “Final Project Assignment” and “Mime in a Box,” have appeared at the Siggraph Computer Animation Festival in 1999 and 2000 respectively. The latter animation also appears on the commercial DVD “Computer Animation Journeys.” Most recently, his 2004 animation “The Secret Life of Netsuke” won first place in SEDAF—the Southeastern Digital Arts Festival. He has also exhibited computer-generated prints on the regional and national level.
Dariush Derakhshani wrote Chapters 1 and 21. He is an award-winning digital effects supervisor and author of several bestselling Maya books, including Introducing Maya 7: 3D for Beginners and Maya Secrets of the Pros. For almost a decade, he has worked on feature films (Fantastic Four, The Visitation, The Adventures of Shark Boy and Lava Girl), national TV commercials (BMW and Lexus), TV series (South Park), and music videos (Cake and Linkin Park). Dariush shares the 2003 London Advertising Award for commercial effects, won the Bronze Plaque from the Columbus Film Festival, and received a fellowship from Paramount Pictures. Dariush has an MFA from USC Film School and has been teaching Maya and animation classes for the past seven years.
Mick Larkins wrote Chapters 2, 11, and 20. He holds an MFA in Digital Production Arts from Clemson University and a BS in Computer Science from Furman University. His expertise includes hair, cloth, and game development. His animated contributions have been exhibited in the Eurographics Animation Theatre, South Eastern Digital Animation Festival, and the Cineme International Film Festival. Currently, Mick is the Technical Art Lead at Hi-Rez Studios in Atlanta, GA. Mick wants to dedicate his contributions in this book to his wonderful wife, Megan. Visit his website at www.micklarkins.com.
Eric Keller wrote Chapters 13, 18, and the appendix. He has been a professional animator since 1998. For seven years he created scientific animations for the Howard Hughes Medical Institute, working with some of the world’s top researchers. In 2005 he dragged his wife, Zoe, and their two dogs out to Hollywood, California, where he currently works as a freelancer creating animations for film, television, and commercials. In school he studied classical guitar and didn’t think much of computer animation until he accidentally rendered a chrome sphere in 1997. Since then, he has spent most of his time studying and practicing the art of computer graphics along with drawing and sculpture. He has had numerous tutorials and articles published in Highend3d and HDRI3d magazines. His goals for the future are to continue to study in Hollywood and eventually use what he’s learned to help expand the role of 3D graphics and animation in art and culture.
Boaz Livny wrote Chapters 14 and 16. He has been working for more than 10 years with 3D for film, TV, and multimedia content. He is a technically savvy artist who special izes in lighting and rendering but is experienced working in the entire pipeline. His New York studio Vision Animations Inc. (www.visionanimations.com) provides regular services to clients and freelance support for studios. He is a professor of master’s level courses at NYU’s Center for Advanced Digital Applications (CADA). Boaz regularly writes articles demonstrating advanced techniques with Maya and mental ray in HDRI 3D magazine. His new book mental ray with Maya, XSI and 3D studio max: A 3D Artist’s Guide to Rendering (Wiley) will be published in 2006. Boaz is currently developing an Advanced Training Center for computer arts and science in NYC. Information is available at www.3DArts.org.
Mark E. A. de Sousa wrote Chapter 22. He is a Computer Graphics Supervisor: Cloth and Hair at Sony Pictures Imageworks. Currently he is the Cloth Lead on Sony Pictures Animation’s first feature project called Open Season. Mark’s screen credits also include being the Cloth Lead on Spider-Man II. In the past nine years, he has worked on more than 13 feature films including Spider-Man II, Polar Express, Stuart Little II, Harry Potter and the Sorcerer’s Stone, The Hollowman, and Star Trek: Insurrection. Mark is also a part-time instructor at the Gnomon School of Visual Effects in Hollywood, California. He is a graduate of Centennial College’s Digital Animation Program in Toronto, Canada.
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