Offers tips, advice, and strategies for mastering the game, dungeons and dragons.
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The 3rd Edition Dungeon Master's Guide focuses on how to create and run a fun Dungeons & Dragons game. Like previous editions, the 3rd Edition DMG further explains the rules introduced in the Player's Handbook. But this book goes beyond rules and offers valuable tips on pacing, story creation, conflict, villains, motivation, and player rewards.
Novice DMs will benefit from the sections on creating individual adventures and describing action, while even experienced DMs will appreciate the notes on extended campaigns, detailed world creation, and high-level play. We loved the "Behind the Curtain" blurbs, which explain the reasoning behind the changes made in 3rd Edition. Well-considered optional rules are offered to daring DMs, including rules for monsters as PC races (troll paladin, anyone?), high technology, and guidelines for creating custom races and classes.
The nuts and (lightning) bolts of DMing are also covered in great detail. The book teaches DMs how to gauge Challenge Ratings for players and monsters in order to create balanced encounters. These encounters are easier to run thanks to 3rd Edition's standardized monster abilities, each of which are covered in depth. Rewarding players for successful encounters is also easier, now that the cumbersome treasure tables of 2nd Edition have been replaced. Particular attention is paid to magic items: how to award them, how players create them, how to adjudicate them, and how to take them away. The new magic item enhancement rules (similar to the magic items in the computer game Diablo) are also detailed.
One dramatic departure from D&D as we knew it could have used a bit more attention. The DMG introduces the concept of prestige classes, and includes rules for six sample prestige classes: arcane archer, assassin, blackguard, dwarven defender, loremaster, and shadowdancer. Characters can't take these classes at first level but must instead work toward them by choosing specific classes, skills, and feats. For example, before taking a level in arcane archer a character needs to be an elf or half-elf and have a high attack bonus, specific archery feats, and the ability to cast at least one arcane spell. Unsure how these classes will affect your game? Want tips on how to properly create and balance these classes? Sorry, the DMG does not provide adequate answers.
But aside from this complaint the DMG stands out as an honestly useful guide book to the incredible new Dungeons & Dragons game. The rules and tips are well organized and easy to find, thanks to a detailed table of contents and full index. Artwork, examples, and diagrams are liberally placed throughout the book. All this attention to detail makes the DMG an easy and effective read. We wouldn't want to DM without it. --Mike Fehlauer
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Seller: Goodwill Books, Hillsboro, OR, U.S.A.
Condition: acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included. Seller Inventory # GICWV.078691551X.A
Seller: Half Price Books Inc., Dallas, TX, U.S.A.
Hardcover. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_473950068
Seller: HPB Inc., Dallas, TX, U.S.A.
Hardcover. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_472951971
Seller: Bartlesville Public Library, Bartlesville, OK, U.S.A.
Hardcover. Condition: Good. 3rd Edition. Hard cover bound book in good condition with minor wear at the spine and cover. Contents are in good condition. Seller Inventory # 004531
Seller: Dorley House Books, Inc., Hagerstown, MD, U.S.A.
Hardcover. Condition: Very Good. Color & b&w (illustrator). 1st. First Edition, First Printing; glossy pictorial c; 256 clean, unmarked pages; tips, advice, and strategies for mastering the game, Dungeons and Dragons. 7 chapters: Dungeon Mastering, Characters, Running the Game, Adventures, Campaigns, World-Building, Rewards, and Appendix: Quick Reference Tables.will not fit in priority envelope. Seller Inventory # 111536
Seller: -OnTimeBooks-, Phoenix, AZ, U.S.A.
Condition: very_good. Gently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships USPS Media Mail. Seller Inventory # OTV.078691551X.VG
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Hardcover. Condition: As New. Hardcover. Good binding and cover. Light wear. Edge slightly rubbed. Owner's name on front end page, else unmarked. Seller Inventory # 2310170038
Seller: Wm Burgett Bks and Collectibles, San diego, CA, U.S.A.
Hardcover. Condition: Near Fine. CLEAn near fine 2000 first printing hardcover. Seller Inventory # 047904
Seller: BookHolders, Towson, MD, U.S.A.
Condition: Fair. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Torn pages: YES ] [ Edition: First ] Publisher: Wizards of the Coast Pub Date: 9/30/2000 Binding: Hardcover Pages: 224 First edition. Seller Inventory # 6856510
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Hardcover. Condition: Very Good. Wizards of the Coast Dungeons & Dragons (3rd Edition) (d20) - Dungeon Master's Guides & Miscellaneous Dungeon Master's Guide 3.0 (VG+/NM)Manufacturer: Wizards of the CoastProduct Line: Dungeons & Dragons (3rd Edition) (d20) - Dungeon Master's Guides & MiscellaneousType: HardcoverCode: WOC11551Copyright Date: 2000Author: Monte CookPage Count: 256Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:You've got the DUNGEONS & DRAGONS Player's Handbook, but you need more - you're the Dungeon Master, and it's up to you to create adventures and worlds for your friends' characters to experience, explore and conquer. This book contains everything you need - from special high-level classes to magic items, artifacts and more! You're the Dungeon Master, and all the DUNGEONS & DRAGONS secrets are yours! Seller Inventory # 2147531786