Includes easy-to-follow techniques for programming leading-edge graphics including texture mapping, 3D animation, hidden surface removal, antialiasing, 3D shading, color modeling, and much more. Features a complete 3D, 256-color animation library you can use today to create amazing applications from games to virtual worlds to anything else your imagination will lead you to. Provides thousands of lines of C and assembly source code ready to drop into applications. Gives you the best high-level and low-level graphics programming advice and tips from the acknowledged master of PC graphics. Includes secrets of VGA programming you won't find anywhere else--ModeX, page flipping, color DACs, memory maps, palette animation, and 256-color modes.
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Michael Abrash (Plano, TX) is a key software engineer for a major software corporation in the Pacific Northwest. He is the author of the best-selling and highly acclaimed Zen of Assembly Language, Zen of Graphics Programming, and numerous articles on graphics programming and code optimization for major publications including Dr. Dobb's Journal and PC TECHNIQUES (now Visual Developer Magazine).
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