Readers will discover that they too can write programs using sophisticated 3D graphics that include shading, lighting, and texturing effects, and they don't have to be math majors to do it! This book includes a gentle introduction to 3D graphics principles, and then moves into how OpenGL programs are written under Visual C++ and Windows 95/NT.
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Until now, programming sophisticated 3D graphics required an expert knowledge of math. But with the OpenGL libraries and this thorough book, programmers can create stunning images easily--and add effects to make graphics even more impressive. CD-ROM contains all the source code, project files, and executable files for the programs presented in the book. Clearly explains how the OpenGL libraries are implemented under Windows NT, Windows 95, and Visual C++. In-depth coverage of color, lighting, blending, antialiasing, bitmaps, texture mapping, and more. Covers Latest Version for Windows NT & Windows 95. -- Que Corp.
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