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Windows Game Programming with Visual Basic and DirectX

 
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Synopsis

Windows Game Programming with Visual Basic and DirectX is the only game programming book on the market that pairs the ease of Visual Basic with the power and flash of DirectX applications. The book is written to teach the skills and thoughts behind game programming, with hands-on examples and a simulation game project that results in a complete application at the end of the book. Topics such as artificial intelligence, animation, sound effects, background music, and multiplayer setups will be covered in detail and put to work in the hands-on game project.

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Review

Written for the more knowledgeable Visual Basic programmer or hobbyist, Windows Game Programming with Visual Basic and DirectX presents the fundamentals of game design in Microsoft Windows from start to finish. Based on author Wayne Freeze's easy-to-approach framework and source code for an underwater virtual mall, this book introduces essential game programming concepts and the relevant DirectX APIs you need to get started with custom game development.

Although this book relies on the older VB6 standard and makes no mention of Microsoft's new VB .NET, the text really focuses on the DirectX API, the foundation of graphics and gaming on the Windows platform. The author walks the reader through the steps required to design and code a game, from defining features to designing 2-D and 3-D artwork to implementing a computer simulation in code. There's good coverage of 3-D content design with the Caligari trueSpace design tool, which is used to design virtual scenes. Freeze's sample game for a virtual mall starts out simply with basic 3-D rendering and introduces features like user input, music, and sound in subsequent chapters.

Besides giving a tour of essential DirectX APIs like Direct3D, DirectInput, and DirectSound, the author also provides background material on game design concepts like random numbers, simulations (used extensively in computing today), and finite state machines. The heart of this text shows off the design choices made in the author's own case study. By the end, his virtual mall is enhanced with moving customers, special "cheat codes," and even a popup newsletter that displays game state. Though certainly not the most action-oriented game you're likely to see, the virtual mall shows off the power of computer game simulations (like SimCity) to good effect and also provides an approachable example for getting you started on your own creations.

Game programming is legendarily difficult and extremely challenging. This title fills a useful niche by providing an accessible and entertaining introduction to game development without getting bogged down in extensive math (or gnarly DirectX APIs). It's a worthwhile choice for getting started with games and graphics in Windows and VB. --Richard Dragan

Topics covered: Introduction to game design (including technical features, user interactions, cheat codes, and "Easter eggs"), DirectX services, 2-D and 3-D graphics quick-start tutorial (including rendering basic Direct3D scenes), graphical content design with Caligari trueSpace and Adobe PhotoShop and Illustrator, texture mappings, saving and loading game state, 3-D rendering techniques, random-number-generation techniques, programming strategies for computer simulations (including multiple servers and queues), custom VB6 code for a simulation framework, case study for a virtual mall (including simulated stores, customers, and money), user input with DirectInput, adding game commands, background music and sound effects with DirectSound and DirectMusic, editing WAV files, game maps, finite state machines, saving and loading games, and adding features for more playability.

About the Author

Wayne S. Freeze started working with computers in 1975 and he hasn't stopped yet. Along the way, he's held nearly every computer-related job available in a large computer organization. Before he started writing full-time, he was the technical support manager at the University of Maryland at College Park, where he was responsible for a large IBM mainframe and a diverse collection of smaller computers.

This is his tenth computer book and his first for Que. Until now, he's spent most of his time writing about Visual Basic, databases, or some combination thereof. He also writes magazine articles for several different magazines on topics ranging from how to create Office macros to digging into the guts of the Common Runtime Library in Microsoft's new .NET framework.

Now, Wayne works out of his house in rural South Dakota with his lovely wife Jill (who also writes computer books) and his two children, Christopher (age 8) and Samantha (age 6). Jill, whom Microsoft crowned an "Internet zealot," is a prize-winning beta tester and has worked extensively with products like Microsoft Office and Internet Explorer. Her books are aimed at consumers and her Sams Teach Yourself Computer Basics in 24 Hours, Third Edition (Sams, 2001, ISBN: 0-672-32301-X) has received rave reviews from her readers. Chris is only eight years old, but is one of the sharpest game players Wayne knows. He can easily beat kids twice his age with most computer games. Wayne rarely plays multiplayer computer action games with Chris anymore, simply because he consistently beats him! Chris was the only person in the state of South Dakota to win a prize in Gateway and Microsoft's nationwide computer game contest, and he ranked in the top 200 players in his age range in the country! When Wayne was looking for a beta tester for Swim Mall, Chris was a natural choice, and made countless valuable suggestions for the game's improvement.

Like Chris, Wayne's daughter Sammy is also a whiz with computers, though given a choice between playing with her computer and dancing, she'll pick dancing every time.

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  • PublisherQue
  • Publication date2001
  • ISBN 10 0789725924
  • ISBN 13 9780789725929
  • BindingProduct Bundle
  • LanguageEnglish
  • Edition number1
  • Number of pages394

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