Josh Lewis is unwillingly drawn into the computer experiments of Aaron, his friend and fellow classmate at an exclusive New York private school, and the two find themselves uncontrollably transported through space and time
"synopsis" may belong to another edition of this title.
Grade 4-6?The continuing adventures through time, space, and middle school of Josh Lewis and Aaron Zimmer, first introduced in Lost in Cyberspace (Dial, 1995). Techno-nerd Aaron has found a formula that allows cyberspace travel through cellular reorganization. Unfortunately, there are bugs in the program that turn the computer into an uncontrollable wish-granting time-travel machine. The boys shun soccer camp, instead attending summer school for history at their exclusive New York City private school. Their study of World War II has surprising results for their 80-year-old lonesome neighbor, Miss Mathers. Humor, fantasy, science fiction, and even a touch of mystery all cleverly combine to make this book a guaranteed fun, fast-paced adventure.?Connie Tyrrell Burns, Mahoney Middle School, South Portland, ME
Copyright 1996 Reed Business Information, Inc.
When New York City prep-schooler Josh meddles with his best friend Aaron's computer project, a dinosaur presentation becomes a wish-granting program. The boys, first seen in Peck's Lost in Cyberspace, tap into the wishes of those around them: Josh's airhead sister wants to go to the Hamptons, a grumpy old spinster wants to go back in time, and the shih tzu downstairs just wants to go out. Josh and Aaron's wish, to be bigger and stronger than the class bully, yields wildly funny results. Individual episodes will provoke laughter and even thought, but a predictable plot involving a threatening cyber-spy fails to provide dramatic tension. Aaron's technical jargon sheds no light on the logic of the "dream machine" and his lengthy discourses may bore some readers: "Josh," he says, "the past, the present and the future are a multiple program running concurrently, with peripherals." Although the sentimental conclusion carries little emotional weight, the story's fast pace and clever one-liners make it an enjoyable light read for science fiction fans. Ages 10-up.
Copyright 1996 Reed Business Information, Inc.
The Great Interactive Dream Machine ($14.99; Oct. 1996; 149 pp.; 0- 8037-1989-2): In this sequel to Lost in Cyberspace (1995), computer-whiz Aaron Zimmer has accidentally given his computer the ability to grant wishes. A bug in the formula makes it grant the most emotionally powerful wishes of any creature in the area, including poodles. Peck's book may not ``rank right up there with the discovery of radium and call waiting,'' and the intriguing premise gives way to a story that is over before it really gets going. Still, some biting prose, larded up with enough technobabble to fuel a starship, should keep computer geeks chortling in the chat-rooms. (Fiction. 10+) -- Copyright ©1996, Kirkus Associates, LP. All rights reserved.
Gr. 4^-6. In a sequel to Lost in Cyberspace (1995), Josh discovers that his friend Aaron has been tinkering with the programming of his computer/time machine. Soon the two begin a new series of adventures as they experiment with travel through time and space. The day-to-day talk of private school bullies and family troubles is more involving than the many techno-speak and culture-of-the-nineties references. Still, fast-paced action and witty conversations ensure that readers who enjoyed the combination of SF and humor in the first novel will find this one equally entertaining. Carolyn Phelan
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Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Hardcover. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. Seller Inventory # G0803719892I4N00
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Hardcover. Condition: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. Seller Inventory # G0803719892I4N10
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. Seller Inventory # 00098436254
Seller: Better World Books: West, Reno, NV, U.S.A.
Condition: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Seller Inventory # 54310783-6
Seller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Seller Inventory # 54310783-6
Seller: funyettabooks, Bloomington, MN, U.S.A.
Hardcover. Condition: Very Good. Dust Jacket Condition: Very Good. First Printing. Clean and tight. Inscribed and signed by Peck on the title page in 1997. Signed. Middle Grades. Seller Inventory # 041734