This book is unique in that its stress is not on the mastery of a programming language, but on the importance and value of interactive problem solving. The authors focus on several specific interest worlds: mathematics, computer science, artificial intelligence, linguistics, and games; however, their approach can serve as a model that may be applied easily to other fields as well. Those who are interested in symbolic computing will find that Interactive Problem Solving Using LOGO provides a gentle introduction from which one may move on to other, more advanced computational frameworks or more formal analysis. What is of primary importance, however, is the text's ability -- through its presentation of rich, open-ended problems -- to effectively cultivate crucial cognitive skills.
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...well suited for high school and university students and educators....a very clear, organized, and accurately presented book that enables users to program interactively and to explore various uses of the software in an educational setting.
—Science Books and Films
...an excellent reference book for any teacher of mathematics or computer science at the advanced high school or college level. It includes excellent modular procedures as examples....accurate, uses technically correct terminology, and is clearly written.
—Mathematics Teacher
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Condition: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some wear and internal barcode may have been clipped, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. Seller Inventory # Z1-T-025-01357
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