Mathematics for Computer Graphics Applications (Volume 1) - Hardcover

Mortenson, Michael E.

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9780831131111: Mathematics for Computer Graphics Applications (Volume 1)

Synopsis

This completely revised Second Edition of "Computer Graphics" includes valuable information on major organizational changes within the last few years. This edition brings to the fore the basic mathematical tools of computer graphics, including vectors, matrices, and transformations. Additionally, it provides a strong, comprehensive base in exploring math, computer science, physics, engineering, and in special subjects such as algebraic and computational geometry, geometric modeling, and CAD/CAM. A highly diversified book that can be utilized as a primary textbook, supplemental teaching resource, individual tutorial, or key reference text.

Features  
  • Includes new chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve.
  • Provides many new figures and exercises.  
  • Contains an annotated suggested reading list with exercises and answers in each chapter.
  • Appeals to both academics and professionals.
  • Offers a new solutions manual for instructors.

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About the Author

Michael E. Mortenson, a graduate of the UCLA School of Engineering, writes and does independent research in 3D geometric modeling and computer-aided design. He is a former research scientist with a major aerospace corporation and the author of several highly successful textbooks.

From the Back Cover

Mathematics for Computer Graphics Applications introduces the mathematics that is the foundation of many of today's most advanced computer graphics applications, including CAD/CAM and geometric modeling. It presents 20 key subject areas, such as vectors, matrices, symmetry, transformations, Bezier curves, surfaces, and computer graphics display geometry, in clear jargon-free language, supplemented by over 300 illustrations and an equal number of exercises. An annotated bibliography offers suggestions for further study. This edition brings to the fore the basic mathematical tools of computer graphics, including vectors, matrices, and transformations; and then uses these tools to present the geometry, from the elementary building blocks of points, lines and planes, to complex three-dimensional constructions and Bezier curves. Mathematics for Computer Graphics Applications is written for several audiences: for college students majoring in computer science, engineering or applied mathematics and science, whose special interests are in computer graphics, CAD/CAM, geometric modeling, visualization, or related subjects; for industry and government on-the-job training of employees whose skills can be profitably expanded into these areas; and for the professional working in these fields in need of a comprehensive reference and skills refresher.

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