The purpose of this book is to present detailed explanations and discussions of the graphics-related functions in the Amiga ROM kernel, which were designed to be accessed from any language that follows the standard interface conventions of the Amiga software system. These conventions define the proper naming of symbols, the correct usage of 68000 CPU registers, and the format of RAM data structures. This book will be useful to those with extensive backgrounds in C or assembly language programming who want to investigate the programming capabilities of the Amiga, and decide whether the Amiga represents a worthwhile investment in line with their programming goals. Others who own and use an Amiga and want to learn how to program it to extract the most from its many features, will most likely read this book in conjunction with books on programming in C or assembly language. Book includes seven chapters and is written in a reference format. The syntax, usage, results, and interactions of the functions are presented and examined. Appendices include a glossary of the terms used in the book, and a summary of the three additional display modes unique to the Amiga.
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