Items related to Game Over?

Matheny, Joseph Game Over? ISBN 13: 9780967489025

Game Over? - Softcover

 
9780967489025: Game Over?

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Synopsis

Spanning the years between 1988-1998, Game Over? gives the details of experiments that attempted to build a device that could capture and record a piece of the Akashic records or "Meta-records". Chronicling projects at the Esalen Institiute, the ISC San Francisco, UCSC, Millbrook West, and the F.O.G., this book gives blow by blow accounts of each groups approaches, methodologies, and ultimate results. Did they succeed?

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About the Author

Some of the things Joseph Matheny has achieved as an inventor, creator, product manager, CEO, CTO, writer and artist include: Playing a role in establishing and evangelizing standards and practices such as PDF, DVD, Social Media, Podcasting, & ARG/Transmedia. He is an inventor . He has designed apps for iPhone, iPad and other mobile platforms. he is a published author of screenplays, white papers, technology, sci-fi, marketing and gaming books. His pioneering work in Transmedia is chronicled in the University textbook: Legend-Tripping Online: Supernatural Folklore and the Search for Ong's Hat - University Press of Mississippi (May 17, 2011).

He has also been the executive producer and originator of the Santa Barbara International Film Festival Podcast the first film festival to podcast from the event, the executive producer/director of the Los Angles Film Festival podcast. He was one of the two founders/curators of the Greylodge Podcasting Company, a Independent film review site covered on MSNBC, Wall Street Journal and others. The Book he edited and contributed to : "This Is Not a Game" was included in the annual Tween market report that went to marketing executives worldwide in the toy, gaming and youth market industries. 

His work has been featured on CBS Marketwatch, CNN, CNET TV, Kiplinger's, The Wall Street Journal, The New York Times, NHK, MTV, PBS, LA Times, Clear Channel Radio, BBC, MSNBC, Boing-Boing, and many other weekly newspapers, trade magazines, local and regional radio, television and newspapers.


Recently, his interactive work was profiled in Games(TM) magazine, where it was said of my interactive work, Ong's Hat:

"Ong's Hat was more of an experiment in transmedia storytelling than what we would now consider to be an ARG but its DNA - the concept of telling a story across various platforms and new media- is evident in every alternate reality game that came after."

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