Items related to Common Ground 1: Churches, Inns, and Merchants (d20...

Common Ground 1: Churches, Inns, and Merchants (d20 System) - Softcover

Colledge, Jeff

 
9780971711006: Common Ground 1: Churches, Inns, and Merchants (d20 System)

Synopsis

Why would you need to use this book? Your players have taken an unexpected detour and you need a quick encounter for them (create a small inn). The party decides to seek clerical services from a different temple within the town because they suspect the primary church to have a spy (create a medium good church). After defeating a small band of orcs, the PCs are looking for a way to replenish their supplies without going all the way back to town (create a tiny merchant tent). This unique generation system will allow a DM to have a fully detailed map of the church, inn, or merchant, stock it with fully equipped NPCs of any race or alignment, have domain and spell information for all NPCs, and merchandise or stores all in under 5 minutes in handy reference sheets.

"synopsis" may belong to another edition of this title.