This is a text for an intructory course in computer graphics.This text is designed to include the basic information needed in an introductory course.It also includes example tutorials for the use of graphics editing programs Microsoft Paint, GIMP and Blender.Contents:1. Introduction1.1 Computer Graphics1.2 Graphics Hardware2. Graphic Image Representation2.1 Vector representation2.2 Bitmap (Raster) representation2.3 Reasons for choosing one style of Representation over another2.4 Compression2.5 Color Modes2.6 Representation Modes for 3D Graphics3. Graphics Packages3.1 Painting packages3.2 Drawing packages3.3 Photo editing software3.4 Computer-aided design (CAD)3.5 Graphics Editors3.6 3D Graphics editors4. User Interface Design4.1 User interface design4.2 Phases and Processes in the Design of User Interfaces5. Geometric Modelling and Algorithms5.1 Geometric modeling5.2 Computer Graphics5.3 Affine Spaces and Affine transformations6. Colors6.1 How we perceive colors6.1.1 Light can be considered to be Electromagnetic Waves6.1.2 Light sensors in our eyes6.2 Light and Surfaces6.3 Process Overview6.4 The Phong Reflection Model7. OpenGL7.1 OpenGL Libraries7.2 GLSL7.3 WebGLAppendix 1 Microsoft Paint ProjectAppendix 2 Gimp Project-Layers and TransparencyAppendix 3 GIMP Project - Animated GIF ImageAppendix 4-1 Using Blender to create 3D ModelsAppendix 4-2 Animation of 3D Models, using Blender
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