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Unity from Zero to Proficiency (Beginner): A Step-by-step guide to coding your first game - Softcover

  • 3.83 out of 5 stars
    6 ratings by Goodreads
 
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Synopsis

Third Edition updated for Unity 2019, Published in March 2019

Content and structure of this book

In this book, the second book in the series, you will become comfortable with C# programming and Unity by creating three games: one 3D survival game, a word-guessing game, and an infinite Runner.
The book includes:


  • A list of the learning objectives at the start of each chapter.
  • Step-by-step activities.
  • Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter.
  • Quizzes to test your knowledge.
  • Full project and code solutions (in C#) for each chapter.
  • Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.

The content of each chapter is as follows:

  • Chapter 1 gives an introduction to C# and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions.

  • Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors.

  • Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels.

  • Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting.

  • Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map.

  • Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision with them.

  • Chapter 7 explains how to create a word-guessing game using Unity's 2D features. You will use arrays, and read files to create a list from which a random word will be picked and that the user will have to guess. You will also learn to detect and process the user's key entries.


  • Chapter 8 will show you how you can create some other 2D features offered by Unity to create an entertaining infinite runner where the player can control a character that needs to jump over randomly generated obstacles.


  • Chapter 9 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface).

If you want to start C# programming with Unity, using a tried-and-tested method: download this book now

"synopsis" may belong to another edition of this title.

Review

"Covers all the basics to get you moving on your own game using Unity"
- Rupert (reader, Amazon.com)

"Good Book to Start"

- Wily
(reader, Amazon.com)

"I was surprised how deeply the author has dealt with the subject. The book is very easy to read and the text is not complicated. Definitely the book is worth the price."
- Simon, H.
(reader, Amazon.com)

" This author actually knows how to explain his lessons clearly with good examples toback everything up... If you want a clear, easy and concise start to learning how to create games with this software, then this is the book for you."
- Reader (Amazon.com)

" As it stands, even though I'm still working through the book, the information and lessons are solid. It gives viable examples and a great walk-through behind how the engine and the code works. This and Patrick Felicia's foundations level book is great for anyone trying to learn Unity and game coding.
"

- Johnathan, Reader (Amazon.com)


" I'm an adjunct instructor for several institutions where I teach adults how to design and develop software using various IDEs and languages. As a former military officer, I've come to appreciate the idea of ensuring my troops have all the training and gear they'll need to get the job done. Patrick exemplifies that spirit in his series, "From Zero to Proficiency." After reading his first two books in the series, I've decided that I'll use them in the Fall term to teach my students game development with Unity. The lessons are easy to follow, yet provide powerful impact upon game development. I've never come across any other author who continues to provide weekly support to his readers and Patrick Felicia does. He even solicits us to learn what we'd like for him to teach next. If you want to learn Unity from someone who actually knows how to teach it, I recommend his books. I read a lot of technical books, so I seriously appreciate it when an author can clearly convey knowledge in an easy-going manner that is technically correct. I'm very happy with these books and am sure my students will be too
"

- Reader (Amazon.com)


" As a complete newbie to Unity and JavaScript - I wanted a book that was clear to understand.
There are many sources to tell you about Unity - but I wanted to learn how to use Unity.
Patrick provides good background and explanation and most importantly gives very clear instructions and steps.
By following the steps a complete newbie can build scenes, write JavaScript code and start to put together an actual game in Unity.
Its very obvious Patrick is proficient in Unity and can convey that information - in a natural easy to read style.
The hands-on activities really does bring you from zero. Looking forward to the next in the series.

- Reader (Amazon.com)

" This is the second book in a series for those wanting to learn the Unity game engine. Patrick Felicia's books are concise, informative, and the definitive books in this segment.The author makes himself available for questions through email and is very helpful and considerate. His work has helped me immensely as a game developer and I heartily recommend this book."
- Joshua Ouille, Reader (Amazon.com)

" This book begins to cover scripting and ends with a complete game. The tutorials are complete and easy to follow. Code examples are available in both c# and JavaScript. The author is remarkably available for questions and truly wants his readers to be successful. I'm looking forward to the next book in the series. Thanks Pat!"
- Jason, Reader (Amazon.com)

"About this title" may belong to another edition of this title.

  • PublisherIndependently published
  • Publication date2019
  • ISBN 10 1091872023
  • ISBN 13 9781091872028
  • BindingPaperback
  • LanguageEnglish
  • Number of pages515
  • Rating
    • 3.83 out of 5 stars
      6 ratings by Goodreads

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