Practical Formal Software Engineering is a textbook aimed at final year undergraduate and graduate students, emphasizing formal methods in writing robust code quickly. Engineering is an informal process using formal logics as tools and components to obtain timely practical solutions. This book takes an engineering approach to illuminate the creation and verification of large software systems in which theorems and axioms are intuited as the formalism materializes through practice. Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Based around a theme of the construction of a game engine, extensive worked examples motivate readers to learn the languages through the technical side of software science.
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Bruce Mills holds a Ph.D. in computer science and mathematics from the University of Western Australia, Perth. He has twenty years of experience in the industrial electronics and software fields, and as a lecturer in his native country, Wales, and the Middle East. Dr Mills is the author of Theoretical Introduction to Programming (2010).
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Paperback. Condition: new. Paperback. Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems. Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science. A textbook with a practical bent, for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. Assuming prior experience with C, C++, or Java programming languages, this book examines the interaction between code in a physical machine and the logic applied in creating the software. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781108818643
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