The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues and practical ways to diminish these detrimental effects to make a more comprehensive experience. Building Virtual Reality also grants readers a hands-on approach with the Unity game engine and programming. The example projects and sample C# code found in the text are compatible with all SteamVR supported virtual reality head mounted displays that are currently available. This text is the essential survival guide to VR and VR development for any reader.
Author Bio:
Jeff W. Murray has written two books: Game Development for iOS with Unity3D, C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning over 14 years, he has worked with some of the world Murray
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"synopsis" may belong to another edition of this title.
Jeff W. Murray has written two other books: C# Game Programming Cookbook
for Unity3D and Game Development for iOS with Unity3D, both published by
CRC Press. In the past, he has worked with some of the worlds largest
brands as a programmer, game designer and director. Murray is currently
working with IBM Research, somewhere in virtual reality.
"About this title" may belong to another edition of this title.
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