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Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games - Hardcover

 
9781138427990: Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games
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Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

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About the Author:

Jere Miles is the lead instructor of Game Development at Wilkes Community College. He is also the owner of an independent game development company, Dark Glass Studio. He has been creating games since first learning BASIC on an Atari 800 back in the early 1980s.

Review:

"Creating Games with Unity and Maya attempts to address the entire art pipeline based on Autodesk's Maya, including basic coverage of the game engine and editor. Watkins (Univ. of the Incarnate Word) devotes most of the first half of the book to 3-D digital asset creation in Maya with a very light overview of animations. The remainder of the book provides an artist-friendly introduction to game scripting that should be enough to get beginners started on developing games of their own using the game engine. Therefore, those who are new to 3-D modeling, texturing, and character rigging will likely benefit most from this book. Summing Up: Highly recommended. Students of all levels in digital arts or game art programs, researchers/faculty, and professionals/practitioners."--Choice

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  • PublisherRoutledge
  • Publication date2017
  • ISBN 10 1138427993
  • ISBN 13 9781138427990
  • BindingHardcover
  • Edition number1
  • Number of pages548
  • Rating

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9780240818818: Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

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ISBN 10:  0240818814 ISBN 13:  9780240818818
Publisher: Routledge, 2011
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  • 9781498797443: Creating Games with Unity and Maya

    CRC Press, 2026
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