In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon!
Key Features
"synopsis" may belong to another edition of this title.
Stewart Jones is a Writer, Screenwriter, Producer and Director, with experience in feature film, TV, TVC, video games and VR/AR. As an accomplished creative professional, his background includes both animation, live-action and visual effects (VFX) productions for worldwide clients. He is a full-member of the Writer's Guild Great Britain (WGGB), a published author, and journal-published MBA graduate. Additionally, Stewart holds training workshops throughout the year and can often be found speaking or teaching online and at various international conferences, colleges and events. His previous roles include everything from Animator to Technical Director (TD), and Computer Graphics (CG) Supervisor or Head of 3D to Production Manager.
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Paperback. Condition: new. Paperback. In a follow-up book, which re-iterates the principles of Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon!Key FeaturesThis is the next step in CG creature setups in 3ds Max.Although 3ds Max specific, the techniques and foundations will work for any 3D application.By following the step-by-step guides in this book, you can finish and complete a portfolioready.Each chapter will include an introduction and a summary, giving significance to the start and end of each chapter where our readers can rest!This book includes a companion website where chapter supplements and core files and documents could be easily accessed. In a follow-up book, which re-iterates the principles of Digital Creature Rigging: The Art and Science of CG Creature Setup in 3ds Max, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon! Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781138560697
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