Computer graphics algorithms: Bresenham's line algorithm, Flood fill, Painter's algorithm, Ray tracing, Gouraud shading, Scanline rendering - Softcover

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Synopsis

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 41. Chapters: Bresenham's line algorithm, Flood fill, Painter's algorithm, Ray tracing, Gouraud shading, Scanline rendering, Alpha compositing, ClearType, Global illumination, Graftal, Bit blit, Phong shading, Line drawing algorithm, Multiple buffering, Level set method, Slerp, Image-based meshing, Ramer-Douglas-Peucker algorithm, Marching cubes, D-Cubed, Xiaolin Wu's line algorithm, Diamond-square algorithm, Grassfire Transform,...

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 41. Chapters: Bresenham's line algorithm, Flood fill, Painter's algorithm, Ray tracing, Gouraud shading, Scanline rendering, Alpha compositing, ClearType, Global illumination, Graftal, Bit blit, Phong shading, Line drawing algorithm, Multiple buffering, Level set method, Slerp, Image-based meshing, Ramer-Douglas-Peucker algorithm, Marching cubes, D-Cubed, Xiaolin Wu's line algorithm, Diamond-square algorithm,...

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  • PublisherBooks LLC, Wiki Series
  • Publication date2011
  • ISBN 10 1157368077
  • ISBN 13 9781157368076
  • BindingTapa blanda
  • LanguageEnglish
  • Number of pages42