Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 41. Chapters: Bresenham's line algorithm, Flood fill, Painter's algorithm, Ray tracing, Gouraud shading, Scanline rendering, Alpha compositing, ClearType, Global illumination, Graftal, Bit blit, Phong shading, Line drawing algorithm, Multiple buffering, Level set method, Slerp, Image-based meshing, Ramer-Douglas-Peucker algorithm, Marching cubes, D-Cubed, Xiaolin Wu's line algorithm, Diamond-square algorithm, Grassfire Transform,...
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 41. Chapters: Bresenham's line algorithm, Flood fill, Painter's algorithm, Ray tracing, Gouraud shading, Scanline rendering, Alpha compositing, ClearType, Global illumination, Graftal, Bit blit, Phong shading, Line drawing algorithm, Multiple buffering, Level set method, Slerp, Image-based meshing, Ramer-Douglas-Peucker algorithm, Marching cubes, D-Cubed, Xiaolin Wu's line algorithm, Diamond-square algorithm,...
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