Aspiring game developers and programmers, take note! This comprehensive guide is designed to teach you how to program in Godot 4 using GDScript 2.0. With a practical, hands-on approach, this book takes you on a journey from beginner to advanced level, with unique projects to work through. Starting with the basics of programming in Godot 4 and GDScript 2.0, you will learn how to create your first game and develop productivity applications using this powerful engine. Each project builds on the skills you have learned, helping you to gain a deeper understanding of the engine and how it works. But that's not all - this book also covers how to work with APIs, an essential skill for any developer in today's world. With a focus on practical application, this book is designed to give you the skills you need to succeed in the world of game development and beyond.
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Michael McGuire is a Coding Instructor who has taught thousands of students how to code for both projects in the software development space and for video games. He is certified by Unity Technologies in game development and developed many tools and applications for clients over the years using multiple different programming languages. He also spends time debugging fixing code written by friends who are still learning.
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