From Jessica Khoury comes a high-action sci-fi adventure about a video game AI come to life. Warcross meets Ready Player One in this thriller set in a high-tech near future.
Bullied at school and home, Ash finds respite from his unhappy life in virtual reality games. One night, he spends his meager savings to help a stranger, who thanks him with a copy of an old fantasy game called The Glass Realm.
While exploring the game, Ash meets a seemingly humble shopkeeper named Ruby. But from the start, Ruby seems different than the other townsfolk―especially when she and Ash stumble across an in-game quest designed not for the player, but for Ruby to solve. When Ruby begins developing powerful abilities that can rewrite the very code of the game, they realize she is far more than a pre-programmed side character.
Following the quest left for her in The Glass Realm, the pair discover that Ruby is actually a sentient AI who’s been hidden inside the game. Originally built as a weapon, her developer stole her from his employers and hid her away, hoping to keep her safe.
That safety vanishes when Ash and Ruby are targeted by the powerful shadow organization who funded Ruby’s development, and who would use her to spark a world war to rack up huge profits. Caught in a deadly game that blurs the lines between real and virtual, Ash and Ruby must flee for their lives. If they lose this game―they might just doom the world.
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Jessica Khoury is the author of the Corpus Trilogy -- Origin, Vitro, and Kalahari--as well as The Forbidden Wish. She currently lives in Greenville, South Carolina.
Gr 3–7—Khoury's latest is an exciting cyber-thriller along the lines of Ready Player One and War Games. This is the story of 13-year-old Ash who is drawn to the virtual world since, in real life, he has an abusive stepfather and school bullies. Ash's adventure begins when one night, on his way back from a video arcade, he helps a person on the street in need. In thanks, the man gives him a gift of a small metal box. It holds a retro-style video game called The Glass Realm, an old fantasy role-playing game. During gameplay, he meets a seemingly unassuming side character named Ruby. But as Ash delves further into The Glass Realm, he realizes it is more than it seems, and Ruby is more than just a small character; she can actually rewrite the game. Hakeem, Ash's good friend, worries that Ash is becoming a zombie virtual reality addict, but Ash is more worried that the virtual reality is the reality. Readers will be enticed by this sci-fi thriller, which is action-packed and full of interesting, diverse characters. Khoury's intuitive gamer sense permeates these pages. VERDICT Video game fans will love this book. Recommended for juvenile sci-fi collections.—Lisa Gieskes
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