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The League of Extraordinary Gentlemen--comprised of Captain Nemo, Allan Quatermain, the Invisible Man, Mina Murray, and Dr. Jekyll and Mr. Hyde--find themselves dealing with Martian heat rays and each other in 1898 London.
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Alan Moore is one of the most respected and admired writers in comics today. His credits include The Ballad of Halo Jones, Watchmen, V For Vendetto and Swamp Thing. He is currently working on his own line of comics, including Tom Strong and The League of Extraordinary Gentlemen. Kevin O'Neill's work includes A.B.C. Warriors, Batman, Metalzoic and, more recently, Marshal Law, also available from Titan Books.From Publishers Weekly:
Moore continues his trip through pulp genres with this second volume of The League. This collection includes plenty of faux-Victorian backup material, including the comic book series' original covers, and a lengthy prose short story by Moore. Although the film version was a bust, the source material remains an enjoyable, beautifully executed adventure series. Set in an alternate, technologically advanced 1898 London, the story finds legendary literary heroes Allan Quartermain, Captain Nemo, Hawley Griffin (the Invisible Man), Edward Hyde and Mina Murray fighting battles that the British Empire can't handle without them. Here, the eclectic team is defending Earth from a Martian invasion, partially set in motion by another pulp hero, Edgar Rice Burroughs's John Carter of Mars. Moore spares no opportunity to play up the team's origins. Edward Hyde, the monstrous side of Dr. Jekyll, is a nasty brute, while Nemo is an imperious egomaniac, and the once-dashing Allan Quartermain is in the twilight of his powers, yet manages to romance Mina Murray, of Dracula notoriety. Moore remains faithful to the stories' structures (e.g., the Martian invasion is a pulpy romp, complete with burning farm houses, silly-looking creatures and plenty of political intrigue). O'Neill, his artistic collaborator, continues his fine run on the series. His drawings are influenced by 19th-century woodcuts but remain loose and lively. His exquisite renderings of machines and urban landscape remain a reason to look at this series—rarely has an adventure comic been so much fun to observe.
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