Zifnar recovers from war, while an agent from the opposing faction infiltrates a seat in its council. Mortimer, self-appointed leader, begins his mission reforming order. He must find the original bush of Dewba and destroy it. Centuries pass, leaving Mortimer complacently frustrated, so he banishes four characters whose only crime was making fun of his attire. Cast out forever, these four find themselves as Natures regiment against the evil force that controls Zifnar. Traversing ancient lands, they unravel history, seeing it as they never imagined. Slowly understanding that everything in life is tightly woven together, they develop a strong respect for all things. Striving to achieve their goal, the young travelers meet new creatures and earn friendships with beings they never knew existed. Finding value in the diversification of others, they utilize those differences to complete the task set before them by the righteous power — Nature.
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