It covers the basics of animation―that is, Silverlight's storyboards and animations, which are used to provide interactivity to Silverlight applications. You'll take an in-depth look at double, point, and color animations. You'll also learn the difference between linear, spline, and discrete keyframes, and how they affect your objects as they move.
But it doesn't stop there. You'll go well beyond those simple timeline-based animations and learn how to create purely code-based animations. You'll use vectors to make objects move and bounce off boundaries and each other. You'll explore particle systems, kinematics, and collisions. You'll also learn how to use trigonometry to animate objects and simulate 3D motion in a 2D environment. The essential trigonometry required to create complex motion is simplified and explained through a series of fascinating and fun examples that can be incorporated into your own applications, games, and experiments.
Whether you're already familiar with Silverlight and you want to learn how to open it up, a Flash developer interested in expanding your skill set, or a web developer looking to take the next step into rich interactive application development, this book will bring you up to speed on Silverlight 2 and show you what it can do. From techniques for creating frame-based animations to learning how to simulate 3D in a 2D environment, there is something here to satisfy anyone's appetite for animation and interactivity.
"synopsis" may belong to another edition of this title.
Jeff Paries is employed as a digital media developer, creating Silverlight applications for Waggener Edstrom Worldwide. He lives in Portland, Oregon with his wife, Kate, and son, Nicholas.
"About this title" may belong to another edition of this title.
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Paperback. Condition: New. 1st ed. See the power of Silverlight in actionLearn the building blocks of animation in Silverlight 2Includes over 180 example Silverlight projectsSilverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential. Foundation Silverlight 2 Animation gives you the keys to all of that power.Itcovers the basics of animation-that is, Silverlight's storyboards andanimations, which are used to provide interactivity to Silverlightapplications. You'll take an in-depth look at double, point, and coloranimations. You'll also learn the difference between linear, spline, anddiscrete keyframes, and how they affect your objects as they move.Butit doesn't stop there. You'll go well beyond those simpletimeline-based animations and learn how to create purely code-basedanimations. You'll use vectors to make objects move and bounce offboundaries and each other. You'll explore particle systems, kinematics,and collisions. You'll also learn how to use trigonometry to animateobjects and simulate 3D motion in a 2D environment. The essentialtrigonometry required to create complex motion is simplified andexplained through a series of fascinating and fun examples that can beincorporated into your own applications, games, and experiments.Whetheryou're already familiar with Silverlight and you want to learn how toopen it up, a Flash developer interested in expanding your skill set, ora web developer looking to take the next step into rich interactiveapplication development, this book will bring you up to speed onSilverlight 2 and show you what it can do. From techniques for creatingframe-based animations to learning how to simulate 3D in a 2Denvironment, there is something here to satisfy anyone's appetite foranimation and interactivity. Seller Inventory # LU-9781430215691
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Paperback. Condition: New. 1st ed. See the power of Silverlight in actionLearn the building blocks of animation in Silverlight 2Includes over 180 example Silverlight projectsSilverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential. Foundation Silverlight 2 Animation gives you the keys to all of that power.Itcovers the basics of animation-that is, Silverlight's storyboards andanimations, which are used to provide interactivity to Silverlightapplications. You'll take an in-depth look at double, point, and coloranimations. You'll also learn the difference between linear, spline, anddiscrete keyframes, and how they affect your objects as they move.Butit doesn't stop there. You'll go well beyond those simpletimeline-based animations and learn how to create purely code-basedanimations. You'll use vectors to make objects move and bounce offboundaries and each other. You'll explore particle systems, kinematics,and collisions. You'll also learn how to use trigonometry to animateobjects and simulate 3D motion in a 2D environment. The essentialtrigonometry required to create complex motion is simplified andexplained through a series of fascinating and fun examples that can beincorporated into your own applications, games, and experiments.Whetheryou're already familiar with Silverlight and you want to learn how toopen it up, a Flash developer interested in expanding your skill set, ora web developer looking to take the next step into rich interactiveapplication development, this book will bring you up to speed onSilverlight 2 and show you what it can do. From techniques for creatingframe-based animations to learning how to simulate 3D in a 2Denvironment, there is something here to satisfy anyone's appetite foranimation and interactivity. Seller Inventory # LU-9781430215691
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