Items related to Game Programming Patterns

Game Programming Patterns ISBN 13: 9781430231509

Game Programming Patterns - Softcover

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9781430231509: Game Programming Patterns

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Synopsis

Game Programming Patterns brings the benefits of reusable design patterns to the world of game programming. Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you’ll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware.

Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You’ll learn the patterns and the general problems that they solve. You’ll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before.

  • Applies classic design patterns to game programming.
  • Introduces new patterns specific to game programming.
  • Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice.

What you’ll learn

  • Overcome architectural challenges unique to game programming
  • Apply lessons from the larger software world to games.
  • Tie different parts of a game (graphics, sound, AI) into a cohesive whole.
  • Create elegant and maintainable architecture.
  • Achieve good, low-level performance.
  • Gain insight into professional, game development.

Who this book is for

Game Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers.

 

Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.

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About the Author

Robert Nystrom has programmed professionally for twenty years, about half of which is in games. During his eight years at Electronic Arts, he worked on behemoths like Madden and smaller titles like Henry Hatsworth in the Puzzling Adventure. He's shipped games on the PC, GameCube, PS2, XBox, X360, and DS, but is most proud of the tools and shared libraries he created for others to build on. He loves seeing usable, beautiful code magnify the creative ability of others.

Robert lives with his wife and two daughters in Seattle where you are most likely to find him cooking for his friends and plying them with good beer.

"About this title" may belong to another edition of this title.

  • PublisherApress
  • ISBN 10 1430231505
  • ISBN 13 9781430231509
  • BindingPaperback
  • LanguageEnglish
  • Edition number1
  • Number of pages300
  • Rating
    • 4.48 out of 5 stars
      1,500 ratings by Goodreads

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Other Popular Editions of the Same Title

9780990582908: Game Programming Patterns

Featured Edition

ISBN 10:  0990582906 ISBN 13:  9780990582908
Publisher: Genever Benning, 2014
Softcover