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Features of Visual Basic Game Programming for Teens (Third Edition)
Book Contents
The book is divided into three major parts.
"Part I, Building Blocks" includes eight chapters that form the foundation of the role-playing game that is developed in the book. These chapters cover subjects like Windows Forms, bitmaps, sprite animation, user input, collision detection, and similar core subjects.
"Part II, Game World" includes five chapters devoted to building the game engine components needed to manage and render the game world in which the player will live. The core of this game world is a tiled scroller and a level editor.
"Part III, Gameplay" includes seven chapters that develop all of the gameplay components of the role-playing game that make the game truly playable. This part offers additional game editors and classes that make it possible to fight monsters, pick up treasure, manage the player's inventory and equipped gear, gain experience and level up, talk with NPCs, and go on quests. The final game demo in the last chapter shows how the reader may build his own custom RPG using all of the tools and source code.
"About this title" may belong to another edition of this title.
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